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License: MIT License
Core ScriptableObject architecture for building Unity games (Android & Ios)
License: MIT License
What is the advantage of Spawner object to have reference of spwanAble object.
Like here
using UnityEngine;
using VirtueSky.ObjectPooling;
public class TestPools : MonoBehaviour
{
public Pools pools;
// The Pool also have the same gameobject reference for pooling game object on Initializefor prewarm.
public GameObject coinPrefab;
private void Start()
{
pools.Initialize();
}
public void SpawnCoin()
{
// what is the advange of passing the prefab again to pool
pools.Spawn(coinPrefab);
}
public void DeSpawnCoinPrefab()
{
pools.Despawn(coinPrefab);
}
}
Reference: https://github.com/VirtueSky/sunflower/wiki/Object-Pooling
I have a suggestion, can we use Tri-Inspector
https://github.com/codewriter-packages/Tri-Inspector
Currently, there is no way of adding Tri-Inspector for Attributes for inspector as VirtueSky.Attributes takes over the Inspector rendering.
As it has more feathers regarding attributes (it supports button with Parameter).
If not possible for some reason, can you tell me why. I mean, I have no problem with using different attributes system. I just want a good reason to tell myself that it's fine.
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