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Lab3D

This is a 3D modelling software that I originally wrote in Delphi 4 during a high school project around 2002-2003. I am currently porting it to Lazarus.

This software does all the rendering on its own. It does not use any OpenGL features other than setting up a framebuffer. The following features are currently available:

  • Creating wireframe scenes
  • Cubes, spheres, surfaces
  • Saving/loading project files
  • Editing scene properties
  • Moving around the scene with the keyboard and the mouse

More features from the old Delphi version will be ported in the future.

Screenshot

Delphi 4 version

Written in French for historical reasons, it was a project at a french high school.

Ceci est un logiciel de modélisation 3D que j'ai réalisé dans le cadre des travaux personnels encadrés (TPE) au lycée international de Ferney Voltaire en terminale S (2002-2003), avec mes camarades de classe Céline Cailliez et Gaelle Ledet.

Le logiciel s'occupe de lui-même du rendu 3D, il n'utilise pas OpenGL, DirectX, ou autre à part pour écrire les pixels sur une surface 2D. Il y a une simulation primitive de la gravité et de la collision des objets, ce qui rend possible de faire tomber des balles sur des surfaces.

Ce dépôt inclut :

  • Le code source en Delphi 4
  • La documentation
  • La présentation du projet
  • La version binaire du logiciel

Le code source est fourni en l'état et ne compilera probablement pas vu son âge avancé. Si j'ai le temps, je le mettrais à jour pour le faire tourner avec des technologies plus modernes.

La version binaire est incluse et fonctionne encore assez bien sur Windows 10.

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