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[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.

License: Other

CMake 19.32% C++ 80.28% Shell 0.40%
cpp cpp11 cpp14 library game-development game gamedev collision detection resolution c-plus-plus

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