Comments (1)
Reason for this is that light population code is not under our control. Simple solution does not exist, this will be solved by transitioning to hand made rendering code.
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Related Issues (20)
- Buffer overflow (1 byte) in ObjectMeshLoader ? HOT 1
- Shading on AI models
- Portal visibility optimizations HOT 4
- Getting rid of OIS HOT 6
- Using RAII guard objects to release resources HOT 1
- Z-Fighting water
- Frame timing spikes HOT 3
- Python bindings need tests/fixes HOT 3
- Window size change detection HOT 1
- Error compiling in Linux HOT 6
- Compilation error: no matching function for call 'make_pair' HOT 1
- Refactorings
- Please update openhub HOT 3
- File read/write handling
- Replacement of the rendering engine
- camera movement speed issues HOT 1
- OGRE.pc lacks boost_thread and boost_system libs HOT 1
- Loading/Displaying skeletal animation HOT 1
- Getting rid of ogre's overlay code HOT 2
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