Comments (2)
Upon a page switch the canvas never releases its memory. If you leave the page then return it will reload the page again it stacks memory and will quickly overflow. Looking into it, it seems that they have seen this issue at Unity, and will solve it in future versions with .Quit() on destroy, however that version is quite far away. The only other solution I've been able to find is IFrame the canvas then dispose of it.
Hello sir,
Can I ask you how did you dispose Unity ? Because I tried to call both Quit() from instance and remove() element but I didn't work. Memory wasn't released.
Thank sir
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Yes, the best solution is to run in iframe
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