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Reference implementations for Pixel Streaming infra

License: MIT License

Shell 9.36% JavaScript 72.70% PowerShell 2.05% CSS 3.44% HTML 6.01% PLSQL 3.47% Batchfile 2.50% Dockerfile 0.47%

make-live-pixelstreaminginfrastructure's Introduction

The new home for the Pixel Streaming servers!

The Pixel Streaming servers and web frontend that was in Samples/PixelStreaming/WebServers is now here.

Goals

The goals of this repository are to:

  • Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner).
  • Encourage easier contribution of these components by Unreal Engine licensees.
  • Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon).
  • Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed).

Repository contents

Reference implementations for the various pieces needed to support a PixelStreaming application:

  • SignallingWebServer (Cirrus)
  • SFU (Selective Forwarding Unit)
  • Matchmaker

Legal

© 2004-2022, Epic Games, Inc. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.

make-live-pixelstreaminginfrastructure's People

Contributors

belchy06 avatar lukehb avatar mcottontensor avatar mentalnote avatar sheepsteak avatar

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