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This is a Chrome extension that adds a multiplayer feature to the game Infinite Craft (this also works in Edge)

JavaScript 15.40% HTML 2.88% TypeScript 73.11% SCSS 8.61%
chrome-extension collaboration infinite-craft multiplayer-game

infinite-craft-multiplayer's Introduction

Hi I'm Vítor Norton (ele/dele - he/his)

💻 About Me

I love to learn and discuss new technologies

  • 🤔 I’m currently working on and looking for help with my current big project heartthrob, on the repo page you can see the roadmap.
  • 😎 I like to automate tasks to make life easier.
  • 📖 Studying developer experiences and Greek mythology.
  • 👯 I’m looking to collaborate on projects that increase digital inclusion, help people how to code, or just for fun.
  • 🚀 More info about me

🤝🏻 Connect with Me

LinkedIn E-mail Instagram Twitter Twitch

My Stats

Tech stacks

frontend

html5

css3

javascript

typescript

sass


frameworks

react

redux

angular


testing it all

jest

jasmine


dotnet

dotnet

azure

visualstudio

vscode

windows

sql server


developing for developers

npm

storybook

nuget


weekends jobs

php

wordpress

jquery

filezilla


design & tools

figma

adobe xd


miscellaneous

ionic

mongodb

postgre sql

docker

kubernetes


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infinite-craft-multiplayer's Issues

Request for Comment - Infinite Craft project compatibility meta tags

Hi, I'm Spatchy, the developer of Infinite Craft++, another Infinite Craft extension.

I have been communicating with developers of several Infinite Craft projects and we have started to agree on a very simple communication scope to make projects (extensions, userscripts, etc.) that modify the game aware of other projects that are installed. The aim is to try and increase compatibility between projects so that end-users don't have to choose between one project or another, and to make things easier for the developers of such projects.

The currently proposed solution is for each project to add a <meta ic-compat> tag to the head of the page, containing information about itself that other projects can read and decide which of its own features it should enable or disable to prevent conflicts. I have drafted a document proposing in more detail how these tags would work. If you have any comments you would like to add, please respond to this issue or issue #29 in the IC++ repo. We would greatly appreciate your input.

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