vulpivia / elysia Goto Github PK
View Code? Open in Web Editor NEWElysia is a single-player 2D tactical RPG
License: MIT License
Elysia is a single-player 2D tactical RPG
License: MIT License
UI elements aren't drawn relative to the player, so their position is incorrect unless the camera position is 0, 0
.
The bubble that appears when a character speaks is missing the tail that shows which character is currently talking.
The move command resets the characters animation each time it is executed (each tile). The animation should only reset when no move event follows.
Maybe add a length parameter to the move event? This would also eliminate the need for a for-loop in the event.
One has size in constructor, the other as a public variable. And bubble component should accept a padding argument, like the panel.
The option window should render the options and the player should be able to scroll through them with the arrow keys. When the player presses enter, the function that is connected to the selected option should get executed.
If the message box is assigned to a character, it should position itself over the character. Also the camera should follow the message box, so it's not outside of the screen. This position should reset once the message box disappears.
If a command queue has more than three commands, After the second command, all following commands get executed at once.
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