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View Code? Open in Web Editor NEW100% Rust. 2048 in `tui`. Build for fun.
100% Rust. 2048 in `tui`. Build for fun.
When it is not possible for some tiles to combine or move, even then a random tile is added. I think original 2048 ignored such inputs.
example:
initially the grid is
0 0 0 0
0 0 0 0
2 0 0 0
4 2 0 0
then if user gives down input, there is no possible combination or movement possible, still a random tile is added when instead the move should be ignored.
A simple fix is to check if the res
is same as the original grid here, that is, no updates have happened, and then return a bool
from the function which is checked by this before doing a random insert.
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