Giter Site home page Giter Site logo

wangwei2009 / doa Goto Github PK

View Code? Open in Web Editor NEW
186.0 186.0 81.0 22.08 MB

DOA

MATLAB 0.65% C 3.86% C++ 80.02% CMake 2.03% Makefile 0.15% Python 0.22% Shell 0.17% Cuda 1.16% Fortran 11.64% JavaScript 0.07% CSS 0.05%
beamforming doa gcc-phat microphone-array microphone-array-processing srp-phat

doa's Introduction

doa's People

Contributors

hxhao2000 avatar wangwei2009 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

doa's Issues

关于麦克风摆放的问题

作者你好,我运行了您的 ../DOA-master\matlab\beamforming/main.m 文件。能不能解释一下麦克风阵列和声源的摆放相对位置?(比如说预测出来的水平方向是235.)

Can this software used in raspberry pi?

I am working a project of sound source location that use raspberry pi and respeaker. I want to know that whether this software can be compatible with raspberry pi, since I find there is wav file example from respeaker.

what is gamma used for?

float gamma[Nele] = { 0,90,180,270 };//麦克风位置
why there is no distance between mics?

C语言 版本的可用吗

如题,C语言版本的可以正常使用吗,CMakeLists.txt文件貌似是其他工程,有没有相关算法解释的具体文章,方便请回复下啊,谢谢啦

关于准确度问题

您好,我用了自己的数据运行了main.m,在运行过程中我使用的是八通道麦克风阵列,在一段长录音中有四个说话人在不同的角度,我分别提取了这四个说话人的音频,如下图
(https://user-images.githubusercontent.com/89143813/174744918-ae0222a6-397a-47e3-8319-1ef4e5352e0f.png)
这四个人的角度应该是等分的,但是基本所有的图都是这样
于是我换了一组麦克风录音数据,同样是四个人分开进行,但是四个人的角度也基本都是相同的,如下图
(https://user-images.githubusercontent.com/89143813/174745380-df5756da-53cb-4b2e-b8eb-1663ce2c5295.png)
这显然和您的结果相差较多,我用您给的示例就可以很好的求出角度,请问问题大概在哪里呢?感谢!
(麦克风半径和角度都已改)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.