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Publicly available maps used by warz.one

Home Page: https://warzone.network

License: Creative Commons Attribution Share Alike 4.0 International

minecraft maps map pgm level-design xml warzone hacktoberfest

publicmaps's Introduction

TGM Build Status Minecraft Version Discord

Team Game Manager. A Team Oriented Minecraft PVP plugin.

Project Goals

  1. Advanced Game Engine with game logic implemented through modular programming. Managers should offer hooks and data models to modules. Modules should be capable of communicating with one another. The project should strive to make new game type development as straightforward as possible.

  2. Map.json Scripting Language. Maps need access to a baseline scripting service that allows for map-specific dynamic content. As an example, a map should be able to provide different spawn points as the match time progresses.

  3. This project is heavily influenced by PGM. Our goal with TGM is to shift more of the game logic to Java as opposed to map configuration files. This allows for the rapid development and modernization of gamemodes over time.

Here's a basic example of what map configuration files look like:

"spawns": [
    {"teams": ["spectators"], "coords": "59, 48, 184.5, -180"},
    {"teams": ["red"], "coords": "149.5, 7, 184.5, 90"},
    {"teams": ["blue"], "coords": "-30.5, 7, 184.5, -90"}
],
"regions": [
    {"id": "red-spawn-protection", "type": "cuboid", "min": "126, 0, 168", "max": "152, oo, 199"},
    {"id": "blue-spawn-protection", "type": "cuboid", "min": "-8, 0, 198", "max": "-34, oo, 167"},

    {"id": "build-height", "type": "cuboid", "min": "-oo, 40, -oo", "max": "oo, oo, oo"}
],
"filters": [
    {
        "type": "enter", "evaluate": "deny", "teams": ["blue"],
        "regions": ["red-spawn-protection"], "message": "&cYou may not enter this region."
    },
    {
        "type": "enter", "evaluate": "deny", "teams": ["red"],
        "regions": ["blue-spawn-protection"], "message": "&cYou may not enter this region."
    },
    {
        "type": "build", "evaluate": "deny", "teams": ["red", "blue"],
        "regions": ["build-height"], "message": "&cYou have reached the max build height."
    }
]

Local Server Setup

  1. Start with the latest stable Paper (PaperSpigot) build.

  2. Compile the latest version of TGM or download it from our Jenkins.

  3. Create a Maps folder in the root directory of your server and insert a supported TGM map. Make sure you also include a rotation.json file with the names of maps you would like to be present in the rotation.

    • You can download our Maps folder as a reference on the Maps repository located here.
    • If you would like to load multiple map repositories or simply change the location, you can change the setting in the plugins/TGM/config.yml file.
  4. Start the server.

    • Additionally, if you would like stats to be saved, you need to set up the API here and enable the API feature in the plugins/TGM/config.yml file.
  5. (Optional) Install WorldEdit for added telelport tool functionallity

Compiling

  1. Clone the repo to your computer.

  2. Compile Spigot by downloading and running the BuildTools jar from here. Make sure you include the --remapped flag when compiling it, otherwise you might receive errors when later compiling the plugin.

  3. Make sure you have Maven installed and run mvn clean install in the top-level folder to generate the required libraries. You can then download the jar from the target folder.

Developer Tips

  1. We use Lombok. Make sure you have the Lombok plugin installed on your preferred IDE.

Documentation

This plugin takes advantage of a map.json required by every map to configure the gamemode and to document the coordinates needed by the gamemode to function. To learn more about the available gamemodes in the plugin, how to configure a map.json, and what features are currently offered through this file, we recommend checking out our Documentation repository located here. If you need any additional examples on how to format the JSON's, consider checking out our Maps repository as well located here.

publicmaps's People

Contributors

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publicmaps's Issues

[Submission] Splegg

Map Name

Splegg

Map Description & Gamemode

Gamemode: Arcade FFA Blitz
Objective: Map follows same premise as Spleef, breaking blocks under opponents to send them into the void, but differs in using an "Egg Shooter" that shoots eggs that break blocks. In addition, allows players to double jump every 10 seconds as a last lifeline or to go up layers after they've fallen. Recommended around 15 players in a match.

Map XML

https://gist.github.com/Fishywishi/75786f573bd30965eba4bbf198ed4335

Screenshot

2024-03-23_21 31 05
2024-03-23_21 31 11
2024-03-23_21 31 41

Map Download

Splegg Map Download

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

Me and Witmoos RAGE Map

Map Name

Purple Haze

Map Description & Gamemode

Introducing: Purple Haze. Directrix who?! Not only is this map designed for revered trickshotters such as myself, but it is XML'd by the one...the ONLY... samgoat! What more could you ask for on a single map? Play now on play.oc.tc ; and possibly play.warz.one ;)

Map XML

https://gist.github.com/oafMH/870ed9c4266c71e89c5c16465cd24892

Screenshot

https://imgur.com/a/Mz9fX6q

Map Download

https://www.dropbox.com/s/ya0vf3ewolldhrt/purple_haze.zip?dl=0

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Arcade] Foliage

Map Name

Foliage

Map Description & Gamemode

Parkour FFA Map based around the theme of "Nature", first to reach the end wins. (12 Levels)

Map XML

https://gist.github.com/Preinstalled/6da8baf2374dd2001825756ae303b303

Screenshot

2023-01-30_02 25 45
2023-01-30_02 25 52
2023-01-30_02 25 59
2023-01-30_02 26 09
2023-01-30_02 26 13

Map Download

Foliage.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Gameplay] Limbo II - Spawn Regions

Map Name

Limbo II

Suggestion

Prevent the opposition from entering the other teams spawn. Players can currently sit behind the enemy teams spawnpoint and hit them as soon as they respawn, which negatively affects gameplay.

Screenshots or Videos (if applicable)

No response

[Submission] Lubong

Map Name

Lubong

Map Description & Gamemode

2 team 8v8 CTW map

Map XML

https://gist.github.com/oafMH/b101b8aac853598f6c75fad99012657a

Screenshot

image
image
image

Map Download

https://www.dropbox.com/scl/fo/s3zf1zkalhydw9axjb5d7/h?rlkey=7pchbuh484av8l7pjth42upra&dl=0

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Gameplay] Golden Drought III - Prevent team griefing at spawn

Map Name

Golden Drought III

Suggestion

Marked in bedrock and originally sandstone, teammates are able to mine or place blocks and ultimately create a trap that kills their own teammates.

Spawn regions should be upgraded to prevent any player from breaking or placing blocks in the few blocks in front of spawn.

I placed bedrock in this match following a player who attempted to construct a hole that would kill off their team.

Screenshots or Videos (if applicable)

2022-07-17_09 06 12

[KoTH] Crayons

Map Name

Crayons

Map Description & Gamemode

KoTH Map with 3 Control Points. (3v3)

Map XML

https://gist.github.com/Preinstalled/68098606c53342dffec0638119678038

Screenshot

map
2023-01-30_02 42 03
2023-01-30_02 42 07
2023-01-30_02 42 22

Map Download

Crayons.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[ARCADE] Sweetopia

Map Name

Sweetopia

Map Description & Gamemode

Parkour FFA Map based around the theme of "Candy/Chocolate", first to reach the end wins. (18 Levels)

Map XML

https://gist.github.com/Preinstalled/acecc019fc2f1b85fa21d3f06e20f765

Screenshot

2023-01-31_01 05 39
2023-01-31_01 05 46
2023-01-31_01 05 51
2023-01-31_01 06 03
2023-01-31_01 06 34

Map Download

Sweetopia.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Bug] There are 1 too many arrows in the wool rooms

Map Name

Snow Level

Bug Type

Map/World build

Description

On the map Snow Level, there are exactly 432 arrows in each wool room, but players already have infinity bows. I am not quite sure how attackers can take advantage of this excessive arrow supply in order to safely transport the wool back to their base, as infinity plus 432 is still equal to infinity. Therefore, I propose that these arrows be removed from the wool room chests, or perhaps instead, add some power 1, infinity 0 bows to the chests in order to give the arrows a purpose (if there already is a power bow somewhere on the map that I have simply not discovered, then I am sorry for wasting your time).

Thank you!

Screenshots or Videos (if applicable)

https://imgur.com/a/TsKwyke
https://imgur.com/a/GXj0luu

Gelid 2 missing spawn protection regions

I don't have the time to add and test them right now, but basing off the coordinates I had in TGM, the regions should be something along the lines of

// blue team
<cuboid min="-354,0,-55" max="-347,255,-52"/>
<cuboid min="-353,0,-56" max="-350,255,-56"/>
<cuboid min="-351,0,-58" max="-343,12,-51"/>

// red team
<cuboid min="-323,0,-8" max="-316,255,-5"/>
<cuboid min="-320,0,-4" max="-317,255,-4"/>
<cuboid min="-327,0,-9" max="-319,12,-2"/>

[Arcade] Taiga Spleef

Map Name

Taiga Spleef

Map Description & Gamemode

10v10 Spleef Map based on theme "Taiga"

Map XML

https://gist.github.com/Preinstalled/1d3bfb2d6ad839ff3f8846fa43464aec

Screenshot

map

Map Download

Taiga Spleef.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

Dracula - Improve spawns

Map Name

Dracula

Suggestion

Cobwebs at spawn at bypass-able, maybe implement respawn timer and scrap webs?

Would also be nice to see crafting tables in spawns, as it's quite hard to craft armour from the gold nuggets in a timely fashion. There are already deny entry filters on the spawns

Screenshots or Videos (if applicable)

No response

[Submission] Frostbite RAGE

Map Name

Frostbite RAGE

Map Description & Gamemode

snow themed rage ffa map

Map XML

https://gist.github.com/Tundrenn/14b9bb1c430f3ce0ba4ffb9d0c643b57

Screenshot

map

Map Download

frostbite_rage.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Arcade] Snow Stadium

Map Name

Snow Stadium

Map Description & Gamemode

Spleef map
2v2 (can be more, when not played in tourney)
Spleef the opposing team off the map

Map XML

https://gist.github.com/iMandoesnotknowhowtousethis/3325216e0d9c304242a8c8fd7859e5b3

Screenshot

map

Map Download

https://cdn.discordapp.com/attachments/1067556951485075486/1069754050507182151/Snow_Stadium.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Contest Map Submission] [KoTF/12v12] Flaterns

Map Name

Flaterns

Map Description & Gamemode

This map is a 12v12 KoTF map, made with a jungle overground theme.
Its made of unique shaped platforms, consists of 3 floors and has jump pads around the map.
players are given speed-1 effect to move fast while "Flag holders" get speed removed from them (this is done to be able to make jumps across platforms).
Its a rather lovely looking map.

Map XML

https://gist.github.com/Flamingfreak296/ce392ac57581b46e6988aadc35795456

Screenshot

SCREENSHOTS
https://imgur.com/a/EcC3AsI

MAP.PNG

map

Map Download

Flaterns.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Gameplay] Cargo iron ingot dropping

Map Name

Cargo

Suggestion

When breaking iron blocks at the back of both spawns, the iron ingots fling themselves almost off the edge. This mechanic is irregular, and should be modified to make the iron ingots drop as they would in a Vanilla environment.

Screenshots or Videos (if applicable)

No response

Bodiam Castle issue tracking

Map Name

Bodiam Castle

Bug Type

Other or unsure

Description

This is only an issue tracker for Bodiam Castle as I have no other way to help me organize and document any changes. It will be edited with more issues as I gather feedback from players and then closed once I feel the map reaches maturity.

  • Prevent spawn blocking
  • Make spawn islands bigger and move beds couple blocks away from the spawn exit
  • Block infinite water source (may not be possible)
  • Arrows are removed upon death but not bows (both should be removed, regardless of tier)
  • No tool downgrading on death (not possible at the moment with PGM)
  • Wool should likely not be on item remove (allow other blocks to be dropped as well?)
  • The max entities on the spawners should be adjusted (team spawners)

Reserved for Bodiam Castle v1.1.0

  • Replace villagers with the new interactive shops
  • Update world border to account for monostable filter changes
  • Add enderchests with items dropping upon permanent death

Reserved for Bodiam Castle v2.0.0

  • Redesign middle castle
  • Redesign diamond towers
  • Redesign spawn (more exits, etc.)
  • Fix islands to look more natural
  • Implement resource upgrades (including kits)
  • Implement throwable fireballs
  • Port interactive shops from v1.1.0
  • Port world border changes

Screenshots or Videos (if applicable)

No response

[Gameplay] Sarc - Spawn Regions

Map Name

Sarc

Suggestion

Prevent players from entering the opposing teams spawn, to prevent spawn camping.

Screenshots or Videos (if applicable)

No response

[Submission] La Piazza FFA (32)

Map Name

La Piazza

Map Description & Gamemode

This is a 32 player FFA map ported from the overcast community server to warzone.

I figured any maps that had not yet added to warzone I'd create issues for (except for a few maps)

Map XML

https://gist.github.com/technodono/e1cf1edbfbe449ffc3bee196a21c4523

Screenshot

map

Map Download

la_piazza.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Bug] Infernal Shadow - Breakable Armor

Map Name

Infernal Shadow

Bug Type

XML

Description

Whilst playing on Infernal Shadow, I noticed that my leather armour which I spawned with was taking durability damage. This is irregular, and shouldn't be happening as most maps should have unbreakable gear.

Screenshots or Videos (if applicable)

No response

[Submission] Zipline II: The next test KotF (24v24)

Map Name

Zipline II: The next test

Map Description & Gamemode

This is the sequel to zipline and is another port from the Overcast community server like Kalahari & La Piazza.

This map is a 24 v 24 King of the flag map that takes on a diagonal layout unlike the first zipline map and improves on the builds alot!

Map XML

https://gist.github.com/technodono/17429e0ba9aba04fe5ef4d3070c47a8e

Screenshot

2022-08-19_16 24 39

Map Download

zipline_II_the_next_test.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

Hobbit CTW upload

Map Name

Hobbit CTW

Map Description & Gamemode

Fun Hobbit themed Capture the Wool map, with some middle islands and a chance to defend with good materials.

Map XML

https://github.com/zzuf-fer/zzuf/blob/main/hobbit_ctw/map.xml

Screenshot

https://imgur.com/a/0BPYyaE

Map Download

hobbit_ctw.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Gameplay] Acear I spectator spawn

Map Name

Acear I

Suggestion

Elevate the spawn for spectators so it does not interfere with gameplay. The build height of the map is currently 2-3 blocks below the spectator spawn, which affects skybridges as there is not an adequate amount of breathing room to extend a skybridge and attempt to rush.

Screenshots or Videos (if applicable)

No response

Krager

Map Name

Krager

Map Description & Gamemode

Small 10v10 end themed CTW map

Map XML

https://gist.github.com/oafMH/247586b6c043eb9f776d4632f3401360

Screenshot

image
image

Map Download

https://www.dropbox.com/scl/fi/hf0jv1gondrm0sinxs8de/krager.zip?rlkey=zuzrgjg8sgjksc6cy08knvav9&dl=0

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Submission] Daydream Mini

Map Name

Daydream Mini

Map Description & Gamemode

4 Team 6v6v6v6 CTW. This is a mini version of Hillside Daydream

Map XML

https://gist.github.com/eliminate123/4359f5e46a361c9bafeaa555f98c124e

Screenshot

image
image
image

Map Download

Daydream Mini.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Bug] Cannot capture flags in Shrine

Map Name

Shrine

Bug Type

XML

Description

I have already fixed most map-related issues, however, it is impossible to capture flags in Shrine once you pick it up. I suspect that it is because modern PGM doesn't support the map having both CTF and KoTF as its gamemode. When using the original 1.3.6 proto and the new 1.4.2 made in the pull request, the same issue occurs.

Screenshots or Videos (if applicable)

No response

Talovy

Map Name

Talovy

Map Description & Gamemode

12v12 forest themed destroy the monument map

Map XML

https://gist.github.com/oafMH/4e32186f47bed4a0cb62a2a7b051db00

Screenshot

image
image

Map Download

https://www.dropbox.com/scl/fi/21l9xlbzgpr1bcig8iq2q/Talovy.zip?rlkey=xle3xvvk24g6x1qwtcfwnl0rm&dl=0

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Contest Submission] [CTW/8v8] Deciduous Nights

Map Name

Deciduous Nights

Map Description & Gamemode

This map is a simple 1 wool per team CTW intended for smaller player counts such as 8v8. The key unique thing about this map is that every single full block within the playable area is a type of clay. The map should hopefully play like a standard CTW.

Map XML

https://gist.github.com/Cazadorian/97c94b8a62f83d3e1a3e76133225e3be

Screenshot

Screenshots

map.png

Map Download

Deciduous Nights.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Arcade] Rush Hour

Map Name

Rush Hour

Map Description & Gamemode

Parkour FFA Map based around the theme of "City", first to reach the end wins. (18 Levels)

Map XML

https://gist.github.com/Preinstalled/21d097da714563a6b94177bfa276bbe1

Screenshot

2023-02-02_00 49 54
2023-02-02_00 49 59
2023-02-02_00 49 39
2023-02-02_00 50 27

Map Download

Rush Hour.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Contest Submission] [CTF/8v8] Pipes and Punters

Map Name

Pipes and Punters

Map Description & Gamemode

This map is an 8v8 Flag Football style CTF in which a singular flag spawns in the centre of the map which both teams have to fight over. To score the flag must be carried to the net at the back of either team's side(which is denoted by a Warp Pipe on this specific map). Unlike most flag football maps this map does not make use of the "Rafter" mechanics and instead has specific dedicated spawns onto the playable area.

Map XML

https://gist.github.com/Cazadorian/f39f21b9b11fa11212cca5b2f015f4f3

Screenshot

Screenshots

map.png

Map Download

Pipes and Punters.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Gameplay] Pyramid Scheme | Spawn Regions

Map Name

Pyramid Scheme

Suggestion

Modify regions to prevent enemy players from entering the spawn point of the opposing team. Opponents are able to freely enter the other teams spawn, which can allow them to potentially spawn kill or unfairly inflict serious damage which can affect the match in the long term.

Screenshots or Videos (if applicable)

In particular, I experienced this as a member of red team at my spawn point.

2022-07-04_09 57 00

[Submission] Sample Contest Map

Map Name

Sample Contest Map

Map Description & Gamemode

I've created a very nice map intended for small pool sizes on Warzone. It uses a variety of gamemodes for that creative gameplay. Once this ticket is submitted, it will have a contest label assigned to tell it apart from normal map submission.

Map XML

https://gist.github.com/

Screenshot

image

Map Download

https://dropbox.com/

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Gameplay] Swamp Land | Border Regions & Item Drops

Map Name

Swamp Land

Suggestion

Border regions should be implemented to discourage the players in the game from hiding to avoid conflict. These regions should commence a few minutes after the walls are down, and slowly close in on the middle of the map over time.

Item drops should also be enabled, because it would be beneficial for someone who beats an enemy to receive their items upon death.

Screenshots or Videos (if applicable)

No response

[Submission] [DTC/14v14] "Ground Zero" by _iMan, orangle, & TurtleeMan69

Map Name

Ground Zero

Map Description & Gamemode

This is a 14v14 dry DTC map that contains no explosives but defensive materials to help teams protect their core against enemy attacks. The map is themed around a wasteland after a war with decayed structures and semi-connected network of caves underground.

(Submitted on behalf of _iMan and orangle; do not credit me for map creation)

Map XML

https://gist.github.com/TheRealPear/900fa028dbaf5909f18f77e6a120afa2

Screenshot

(No Imgur album or map.png available at the moment, will edit once I hear back)

Map Download

https://mega.nz/folder/JCAk1ZoK#6KsZgd5SCnk2msz-laXuRg

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Submission] [DTW/8v8] Dark Harvest by Virus53

Map Name

Dark Harvest

Map Description & Gamemode

This is a 8v8 dual-monument Destroy the Wool map. The map was designed around a rune from the online game, League of Legends.

Submitted on Virus' behalf; do not credit me for map submission.

Map XML

https://gist.github.com/TheRealPear/76a53fdaf977ee61f75556740e46c44b

Screenshot

(No Imgur album or map.png available at the moment, will edit once I hear back)

Map Download

https://mega.nz/folder/xPRkFJCb#5M3fPyN6eK06Ner8QYq39w

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Arcade] Spleef Dojo

Map Name

Spleef Dojo

Map Description & Gamemode

Spleef map
2v2 (can be more, when not played in tourney)
Spleef the opposing team off the map

Map XML

https://gist.github.com/iMandoesnotknowhowtousethis/8d7212bddd8d24c497dfda5019e949d8

Screenshot

map

Map Download

Spleef_Dojo (1).zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Submission] Kalahari Sanctuary FA (12v12)

Map Name

Kalahari Sanctuary

Map Description & Gamemode

Gamemode: flag assault (formerly flag runners)

This is a new map that runs off the same premise as Royal rumble II & The Big Dig where you have to run the flags to the goals on the other end of the maps. Also an OCC port!

I've noticed you've categorised them as arcade for various reasons and I presume this will fall under that too!

(You may also need to update any other older flag runner maps with the new xml's from the OCC repo since the game name changed)

Map XML

https://gist.github.com/technodono/8618bc47f5e2b392bb9bc169820c9305

Screenshot

map

Map Download

kalahari_sanctuary.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

[Contest Submission] [DTC/8v8] Hearts of Atlantis

Map Name

Hearts of Atlantis

Map Description & Gamemode

This map is an 8v8 DTC designed with a unique layout and shape to make it play better at lower player counts than are standard for DTC maps. The map otherwise is a rather standard TNTless DTC map.

Map XML

https://gist.github.com/Cazadorian/8bd6bf8abe671b9307c09718fd13ca41

Screenshot

Screenshots

map.png

Map Download

Hearts of Atlantis.zip

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.0 or above (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • Contains map.png file (290x246).
  • The map was built for (or has been converted to) Minecraft 1.8.
  • Chunks have been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under a commercial, CC BY-SA 4.0 license.

Teams are unable to place wools at spawn in Gyrus CTW

Map Name

Gyrus CTW

Bug Type

XML

Description

While playing this map earlier today on Warzone, we ran into an issue where two teams (blue and green) couldn't place one or any of the wools they've captured at their spawn. My team and an another (red and yellow) could place wools. I am assuming this has something to do with the filters in the map.xml file. I've also looked through the xml, but I couldn't tell where exactly was causing this issue.

Screenshots or Videos (if applicable)

(Special thanks to Eraaaks and SnowyXD_ for sharing their screenshots)

image
image

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