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opengl-d's Introduction

opengl

Dynamic & Static OpenGL bindings with documentation generated from the spec using ogl_gen.

If you use the dynamic bindings (not ending with -static) you need to additionally import opengl.loader and call loadGL!(opengl.gl4); (replace gl4 with the version you use) after creating a GL context. It will work on linux without GL context but not on windows.

import opengl.gl4;

// if dynamic:
import opengl.loader;

void main()
{
	// ... create context

	// if dynamic:
	loadGL!(opengl.gl4);

	// OpenGL available
}

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opengl-d's Issues

glext stuff is missing

It appears that stuff from glext is missing in this package, specifically the PFNGL... aliases, which is a major inconvenience. Is there anything that can be done to address this issue?
Maybe a glext.d file can be added?

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