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sokra avatar sokra commented on May 24, 2024

http://stackoverflow.com/a/22715972/2260535

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duclet avatar duclet commented on May 24, 2024

Yes, I am already using that. However, what I want is native support of it from this plugin rather than doing that. The advantage here is that we can use properties from other grunt tasks as well as waiting until the task actually run to scan for files. Right now, the scanning begins when the plugin is loaded which there could be cases where a file is not yet present.

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danez avatar danez commented on May 24, 2024

Closing due to inactivity. And grunt-webpack will not support custom options that webpack does not support.

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esr360 avatar esr360 commented on May 24, 2024

IMO this feature should be considered (or perhaps should have been considered in the past, Grunt seems to be dying...).

In Grunt I have an array of JS files used by other tasks, like so:

var _scripts = [
    OneNexus.scripts,
    project.vendor + 'Canvas-Particle-Network/particle-network.js',
    project.vendor + 'scrollJack/ScrollJack.js',
    project.vendor + 'LivIconsEvo/js/LivIconsEvo.Tools.js',
    project.vendor + 'LivIconsEvo/js/LivIconsEvo.defaults.js',
    project.vendor + 'LivIconsEvo/js/LivIconsEvo.min.js',
    project.vendor + 'ScrollTrigger/src/ScrollTrigger.js',
    project.vendor + 'Typed/js/typed.js',
    project.source[0] + 'js/**/*',
    project.source[0] + 'modules/**/*.js',
    project.source[1].themes[1].theme + '<%=theme%>.js'
];

I was really hoping I could just pass the _scripts variable/array to the webpack entry point and have it magically work, but alas...

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