Giter Site home page Giter Site logo

cursedsummit's Introduction

The Cursed Summit

About

This repository is a for-fun small summer project between three friends. The goal is to make a basic, but polished game, from A through Z, with the knowledge we already possess, and by learning new stuff and tools along the way. The game itself will be made on the Unity 5 engine. For now there are no plans to commercially release the finished product, nor to publish it in any sort of way, though this is subject to change depending on the quality of the final result.

Comments and questions can be directed to Chris.


WeDoUnity is:


License

Copyright © WeDoUnity 2016 - All Rights Reserved

cursedsummit's People

Contributors

chrisviral avatar mercierolivier avatar

Stargazers

 avatar  avatar

Watchers

James Cloos avatar  avatar  avatar Guillaume Raymond avatar

Forkers

chrisviral

cursedsummit's Issues

UI skins

So, looking at you two guys @WeDoUnity/graphics :P

The first thing we really need is UI skins. While making backgrounds and landscape textures is more fun, it'll be a while before we need those. So this being said,, doing general textures for the base components would be welcome. Did my research, for the new UI, we simply need to save the stuff as prefabs and reuse away. For all that is scripted UI, we'll need to stiff that into a GUISkin which shouldn't be hard to make.

I'll let y'all handle it :P

To do:

  • Font
  • Panel
  • Button
  • Progressbar
  • Toggle
  • Text area
  • Scrollbar
  • Box
  • Slider
  • Dropdown
  • Close window button
  • Resize panel tooltip

Creating a debug window

Better start documenting so, here we go

In order to see debug logs in games, we'll need a debug window. Already started some framework in c8ad97e, but we'll need to actually get it working. This will simplify and streamline the development process a lot.

File loading/saving system

Okay so for the file loading system, we'll be using Json.NET, as it's a strong, fast, and efficient C# Json library. Thing is, Json loads directly to objects, so we need to specify the type when loading objcts from files.

My general idea would be to work with files extensions, and have a framework system which loads specific extensions into specific objects, and stores it internally. Not sure if using ".myext" or ".myext.json" is best. the first one is cleaner, the second allows every file's real extension to be .json and makes it easier to open/close when creating new types.

We'll see how it goes.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.