Comments (7)
Switching to gcc-7 solved this problem for me.
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Switching to gcc-7 solved this problem for me.
Thanks a lot! @JenningsL This issue is solved and gcc-6 is suitable for me.
make is done but new error occurs when I run ./surfelwarp_app, logs as below:
/3d/code/surfelwarp/core/render/Renderer.cpp:17: The graphic pipeline is not correctly initialized
It is due to glfwInit() failure. I have no idea what happens. Hope for help again.
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You can try a simpler GLFW applications, for instance this one on its website to see if you can call glfwInit correctly and create a window.
BTW, what's your GPU and driver version?
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You can try a simpler GLFW applications, for instance this one on its website to see if you can call glfwInit correctly and create a window.
BTW, what's your GPU and driver version?
Hi, thank you for the reply. I use 2080ti and cuda 10.
I have run the examples/simple test file in glfw, found the error caused by
Error: GLX: GLX version 1.3 is required.
Thanks. I will try to fix that problem.
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I tried to compile this repo on two different computers and I get the same error.
Computer 1: NVIDIA 20800 ti, CUDA 10.2, Ubuntu 16.04
Computer 2: NVIDIA GEFORCE GTX 950M, Cuda 9.0, Ubuntu 16.04
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If you are using CUDA 10, switching to gcc-7 like @JenningsL suggested indeed works.
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As explained here, this will happen in Ubuntu due to the low version of c++ during compiling. You can solve it by flagging the compiler to C++11 (-std=c++11
):
Line 70 in 5e30876
You can do that by uncommenting that line.
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