werdei / biome-replacer Goto Github PK
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License: MIT License
everything was working fine until i tried to mess with rivers and oceans, trying to replace either results in a cataclysmic crash, that's how i know the crash isnt caused by any other mods, it was working fine until i tried to replace the river biomes and change how oceans generate.
my latest.log
https://pastebin.com/JR5BQ3q0
my config
well i tried to add my config here but pastebin wont let me post it and github wont let me upload a .properties file so just take my word for it.
I know the annoyance of people asking for the other version, but i think out of all mods to be ported, this one is actually useful.
So at least consider it, just for this simple-ish project :)
I tried to change nearly all biomes to oceans. The biomes were labeled as oceans, but the terrain still generated above sea level.
i tried removing some of the terralith biomes. I cant create a world because it is permanently stuck on the loading screen.
I want to make modded biomes work with terralith using your mod, but sometimes you don't want to completely replace a biome, that's where a feature to add a chance variable would be useful
Tried to replace minecraft:dark_forest > minecraft:cherry_grove, only worked partially.
I managed to replace all modded biomes, except for the vanilla ones.
For some reason, the biome doesnt get replaced fully.
Im running a modpack with terralith
I know this mod just came out but there's some incompatibilities with 2 mods I use:
Config:
cinderscapes:ashy_shoals > minecraft:basalt_deltas
regions_unexplored:magnolia_woodland > minecraft:cherry_grove
regions_unexplored:silver_birch_forest > terrestria:japanese_maple_forest
Screenshots below show the biome still appear (tested in new world)
Though overworld is unaffected, BCLib paves changes to nether and end biomes.
Going to bclib\generator.json and doing this:
{
"options": {
"biomeSource": {
"fixEndBiomeSource [default: true]": true,
"fixNetherBiomeSource [default: true]": false
}
}
}
sadly, has no affect in aiding biome replacer's functionality..by default, they're set to true.
this will be a issue down the road for users who want to use BetterEnd/BetterNether mods.
Config I used for testing:
cinderscapes:ashy_shoals > minecraft:basalt_deltas
minecraft:nether_wastes > minecraft:soul_sand_valley
minecraft:dark_forest > minecraft:cherry_grove
Tested on fabric 0.14.22
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