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bloodborne-rundomizer's Introduction

Will Neville - @willnevillain [he/him]

Hello, I'm Will!

Currently using a Keebio Iris Rev. 4 as my keyboard daily driver. You can find my layout here!

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bloodborne-rundomizer's Issues

Implement unit tests

  • learn how to write unit tests in python

  • tests to cover cases of NG+ items, Chalice items, Fashion items

  • tests to verify ability requirement calculations

Extend to add option to include Hunter Tools in build

Currently, only trick weapons, firearms and armor is chosen.

Want to extend to also allow for hunter tools to be chosen. I'm thinking a -tools n, where n of the possible hunter tools will be randomly added to build. This will heavily increase arcane commitment likely.

Note that n can't be larger than the number of tools in the game ;)

Implement 'set' flag

Need to implement -set flag.

This flag will choose a single set of armor instead of choosing a random piece of armor from all sets.

This flag should be ignored if -fashion is set.

Implement 'no-big-guns' flag

Those pesky big guns (Cannon, Church Cannon and Gatling Gun) have a very strong tendency to push builds into very high strength requirements. Implement a flag to have those removed from the item pools :)

Same weapon or firearm can be chosen twice

If using the -dual flag, the same trick weapon or firearm can be chosen twice.

Should implement a check for if it's already chosen, or remove it from the list of options (very likely the former unless we're always copying the table over to a list)

Extend to add Covenant Runes as option

Extend to also choose a random Covenant Rune for the build, from the available 6 (Executioner, Vileblood, Hunter of Hunters, League, Beast, Milkweed).

Can possibly have additional logic for Beast/Milkweed, as those aren't interesting without their corresponding weapons.

Options list looks ugly

Put more effort into formatting the list of options (see any other python program's --help implementation)

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