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Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.

License: MIT License

C# 99.12% ShaderLab 0.68% HLSL 0.19%
unity3d unity3d-framework framework unity gameplay hotfix ilruntime unity-framework mvvm mvvm-databinding

knight's Introduction

主要使用语言

knight's People

Contributors

longtimeenjoy avatar winddyhe avatar

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knight's Issues

English Docs?

Hey knight team, I was just looking at your framework and it looks cool but I don't understand the language. Can you provide an English version?

我该如何利用该框架构建一个新的游戏

Hello,我又来提问啦ヾ(・ω・`。)。
我现在想用knight框架重新开始制作一款游戏的话,我应该从哪里开始,以及有什么注意的地方
(^・ω・^ )( ^・ω・^)(^・ω・^ )( ^・ω・^)

同步加载assetbundle

你好,我在一个自定义加载回调里加载assetbundle的时候,使用同步的方式调用knight的LoadAsset,直接导致unity 2017编辑器卡死,看unity编辑器的日志就停在了LoadAsset里面,不知道是不是Wait的方式同步调用异步方法导致的。或者knight会提供同步加载接口不呢?

KnightHotfix输出路径问题

你好,请问为什么KnightHotfix这个类库的输出路径是到\knight-client\Library\Temp\Libs,而不是直接输出到\knight-client\Assets\Game\GameAsset\Hotfix\Libs里呢,我想这两个应该是同样的吧(ㆀ˘・з・˘)

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