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Variable synchronization and two-directional binding for Garry's Mod
This library seems really cool, but the functionality is pretty limited without ability to bind values to objects instead of player entities.
For example in one of my gamemodes I have a list of Area objects that are identified by a string id. I would love to do something like BiValues.New("area" .. area.id, "Example", {AutoApply = true, UseSync = true}, defaults);
.
I think it would actually be feasible to use string id for all BiValues. You could check if first argument to BiValues.New
is a player, and if it is, convert it to something like player:uid
, or even create dedicated constructor for players.
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