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My personal repository of the MusE sequencer (http://www.muse-sequencer.org)

C++ 54.12% C 10.44% Objective-C 0.01% Shell 0.06% CSS 0.03% Prolog 0.14% TypeScript 34.59% Python 0.61%

muse-tmp's People

Contributors

terminator356 avatar windfisch avatar spamatica avatar oget avatar audiofranky avatar

Watchers

James Cloos avatar  avatar  avatar

muse-tmp's Issues

Clones don't load their clone-ness from a file

After loading a file, parts are not cloned any more.
A file saved by audiomsg_overhaul is correctly loaded by current master.
A file saved by current master (or audiomsg_overhaul) is NOT loaded correctly by audiomsg_overhaul.

Also check for copy'n'paste

Put (wave-)event preparation/"defusing" into executeOpGroup[13]

Event, especially WaveEvent needs to create an AudioStream before inserting into a part. However, when altering the Event (e.g. moving it), it is duplicated, then changed.
And with it, the AudioStream and all resources tied to it are duplicated! (Plus, that happens in various contexts, which is bad to maintain)

Instead, Events (and possibly more items in MusE) need an "arm()" and a "defuse()" function, which is called from and ONLY from the execute/revertOperationGroup1/3() functions (i.e. those which are not executed in realtime context).

Selected parts do not enable Edit->Copy action

In the audiomsg_overhaul branch, selecting a part does not enable Edit->Copy nor Ctrl+C.

Also: in audiostreams (Todo: test whether in master) creating a part (which is then selected automatically) does not enable the action. Selecting it by hand, however, does.

audio glitches when seeking

I guess that the stretcher still has old data in the buffer. This needs to be emptied first, and there might be a need for lag compensation.

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