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License: Apache License 2.0
POLUtils
License: Apache License 2.0
When a new name is applied, the new name is right offset by 4 bytes and the 4 byte ID is overwritten.
I believe the only change needed is on line 90 in NameChange.cs.
DATFile.Position -= 0x1C; should be DATFile.Position -= 0x20;
We figured out what these flags mean.
Flag02 = Obtainable from Goblin Box
Flag03 = Usable inside Mog Garden
Currently there is no way to rename NPCs in Sheol A / Odyssey as those areas are not accessible in the renamer drop down menu.
I do not know if there are other areas/new content also missing but an update to include any that have been added since the last revision would be useful, Or, perhaps a way to open a selected moblist .dat from the renamer without having to select a zone at all could be added so that renamer is not limited by the current area-list dropdown functionality?
Some pieces of armor and weapons are showing item level 375. A couple weapons are showing 256.
Hey I am new to this. Where can I download the polutil? I want to change the lamps for Nyzul Isle
Some mob/npc lists are being missed. These same zones can be extracted manually in polutils, but during the mass extractors dumping not every zone gets dumped.
I intended to fix this and do a pull request but I simply haven't had time so I figure I better at least let you know of it.
I had to just make the following change to get POLUtils to run in .NET4.0 (instead of installing .NET 2.0, yuck):
<configuration>
<startup>
<supportedRuntime version="v4.0"/>
</startup>
</configuration>
This is just a band-aid until someone actually goes ahead and ports this to a later version of .NET because I can't imagine this will be backwards compatible forever. I've only tested exporting item's icons, but I imagine not all functionality works in .NET 4.0 without porting the code over. If this doesn't work for you, install .NET 2.0, I guess.
Yes I know we can't decode the newer audio files. but if we could get rid of that BS about managed directx, that'd be great. MDX was discontinued forever ago and the audio manager part of polutils is still good for identifying sound effects in addition to older music tracks.
Please add shortcuts in the menu for Rhapsodies of Vana'diel.
Missions:
English .DAT is ROM/333/4.DAT
Japanese .DAT is ROM/333/3.DAT
Maps:
Escha - Zi'Tah is ROM/333/8.DAT
Escha - Ru'Aun is ROM/337/37.DAT
Dialogue:
Escha - Zi'Tah is ROM/332/106.DAT
Escha - Ru'Aun is ROM/337/63.DAT
NPC/Monster List
I do not know where either of these are.
Spells & Abilities no longer is being read correctly.
String Tables > Common > Spells & Abilities
Looks like viewing weapon data got busted, armor lists and usable lists still load but for weapons it claims no viewer is available.
As an example, looking at dialogs in Abyssea Uleguearand Range the strings do not match what is actually in displayed game for that zone for that ID. polutils lists ID 7465 as "≺Numeric Parameter 0≻ ≺Singular/Plural Choice (Parameter 0)≻[Magic Flagon/Magic Flagons].≺Prompt≻" for Abyssea Uleguearand, when in reality that ID displays some ATMA info (subtle blow major, water damage attack major, resist poison major).
So I did not realize SE dropped French and German support from the client and all the French and German dats I see are leftovers and newer content's alt language dats exist but are empty (they left placeholder dats all over). At this point I don't think its worth bothering to find the few that have actual dialog strings still.
More than a 3rd of SoA and none of Rhapsodies have no French or German strings, and some of the older strings are no longer being update when the English and Japanese are.
Perhaps its for the best to drop those menu's out of polutils entirely? I can either:
Let me know and I can prep a pull request soon.
The Su1 flag seems to have pushed some things over in the Armor .dats. Specifically Shield Size was pushed into Enchantment Charges, and Enchantment Charges pushed somewhere else.
Would you like a patch for this?
When using the mass extractor
Somewhere along the way a change broke the ability to read NPC info from DAT files. The last release of this project that I can read NPC DAT info in is v1.1.6037.10692. In the latest version only images are made available for viewing.
No longer able to find abilities. I'd like to fix it but I don't know where to start.
Re-posting original comment by @hinbe:
Unity chat:
English .DAT is ROM/337/68.DAT
Japanese .DAT is ROM/337/67.DAT
Armor 2 dat is displaying as an image file with the February 2016 update. Armor 1 is unaffected.
usableE and usableJ are coming up empty for me. Are you experiencing this issue? Thanks.
There is a problem with MassExtractor not extracting the mob-list-***.xmls.
They all failed.
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