Starting from basic techniques of creation, design and interactive manipulation of digitized sound, different areas of audio signal processing, performance and human-machine interaction will be further explored in order to be incorporated into musical and artistic performances. The different experiments can also be seen as simple recreational learning tools, with the aim of pushing forward the limits of music and sound.
All the different experiments are implemented usin Pure Data as visual programming language in order to create and process the different sounds and audio, while Arduino is used to create physical interfaces to control and manipulate Pure Data and physically interact with the different audio and sounds.