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23 - 下半场 24 - 半场 32 - 全场 35 - 上半场 40 - 黄牌 45 - 黄红牌 50 - 红牌 158 - 受伤 60 - 替补 90 - 伤停补时 168 - 伤后进场 110 - 控球时间 30 - 进球 150 - 任意球 151 - 球门球 152 - 界外球 153 - 越位 154 - 角球 155 - 射正 156 - 射偏 157 - goalkeeper save(守门员守住了) 161 - 给了点球 172 - 拦截 666 - 点球罚失 /* matchsituation 有3种,分别为 'attack' - 抢攻 'safe' - 安全区域 'danger' - 危险进攻 如果_typeid 为1103, 那么得判断字段situation, 值一定为'attack', 'safe', 'danger'中的一种 */ 1103 - matchsituation 1181 - players on pitch 1140 - pitch coordinates 1024 - 比赛即将开始 20 - 比赛结束 10 - 已开始 16 - 比赛继续 ***************************************************************************************** 通过消息队列接受到的消息是一个字典,这个字典有两个键值,分别为'events', 'match'. 在interface.py文件中有两个class, 一个为Match, 一个为Event分别用来处理接受到的 字典。 在接受到字典以后可以这样使用: 1 调用interface.py 中的animation_actions函数,函数的参数应为接受到的字典, 该函数返回一个字典,同样这个字典有两个键值:'events', 'match'. value分别为由Event对象组成的列表,Match对象 2 调用对象的函数得到你想要的字段 使用例子: import interface d = interface.animation_actions(data) ==> data为通过消息队列接受到的字典 # 处理每个Event对象,每个event对象就是应该现实在动画上的信息 for ev in d['events']: print ev.name(), ev.position(), ev.time(), ev.team() 如何接收到的事件为pitch coordinates(typeid=1140), 那么ev.position()返回的是 字典列表,字典由三个键值'X', 'Y', 'team'. 'team'可取'home', 'away' 例如: {'X': 40, 'Y': 36, 'team': 'away' or 'home'} 否则返回的是个元祖,例如(36, 22), index 0 ==> x 坐标 inex 1 ==> y 坐标 如果这个事件没有坐标,就为('', '')
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