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phaser-sandbox's Introduction

phaser-sandbox

The goal of this project is to create a sandbox of game development ideas, methodologies, implementations for quick reference when doing things like game jams.

Initial codebase pulled from distantcam/phaser-electron-typescript-parcel

A minimal Phaser 3 sandbox with the following things.

  • Phaser ๐Ÿ•น๏ธ Desktop and Mobile HTML5 game framework
  • Electron โš›๏ธ Build cross platform desktop apps with JavaScript, HTML, and CSS
  • Parcel ๐Ÿ“ฆ Blazing fast, zero configuration web application bundler
  • TypeScript โŒจ๏ธ is a typed superset of JavaScript that compiles to plain JavaScript.

Usage

Cleaning

Run these commands to clean up the directory

# Cleans up the build and dist folders
yarn clean

# Cleans up the builds, build cache, and node modules
yarn superclean

Development mode

Run these commands to build and run the Electron app

# Parcel bundles the code
$ yarn build

# Parcel bundles the code and watches for changes
$ yarn watch

# Run the electron app
$ yarn app

# Run the electron app with options for a debugger to attach to the render process
$ yarn debug

# To debug the app in VS Code you can
# - use yarn debug and run 'Electron: Renderer' in the debugger
# or
# - run 'Electron: All' in the debugger

Production mode and packaging app

Run this command to bundle code in production mode

# Create executables
$ yarn dist

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