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External Item Descriptions

A mod for the game "The Binding of Isaac: Rebirth" that displays useful information for items, trinkets, rooms and more!

This version is designed to be used with the Afterbirth+ and Repentance DLCs.

Features

  • Compatible with Afterbirth+ and Repentance
  • Displays information for all collectibles, trinkets, cards, runes, pills, horsepills and some rooms
  • Displays additional information like item type, charges, transformations, Spindown Dice results, Bag of Crafting recipes, TMTRAINER item effects (Detailed informations require REPENTOGON installed!), and much much more!
  • Mod support for nearly all mods!
  • Extended features available with Repentogon
  • Easy to use API (Documentation here)
  • A huge amount of custom options like:
    • Indicators
    • Font styles
    • 17+ different Languages
    • And a lot of visual options!
  • Press F2 to hide/show the descriptions!

Supported Languages

Chinese, Czech, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Brazilian-Portuguese, Turkish, Ukrainian

Versions

There are multiple Versions of the mod, depending on which DLCs you have installed. You are currently looking at the version for Afterbirth+ and Repentance.

Installation

For Steam users, simply press the "Subscribe" button on the mod's Steam Workshop page. This will automatically install the mod for you. For manual mod installation or installation trouble shooting, read this tutorial "How to install the mod"

Configuration

Simply install "Mod Config Menu - Pure". You can use it to configure the mod while playing.

Alternatively, edit the eid_config.lua file like described here.

Special Thanks to

Check out the credits here

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external-item-descriptions's Issues

# in text

requested by Xalum (Pumpkin Gang)

API: Render Text with Textcolor

current method:
local color = EIDConfig["TextColor"]
EIDConfig["TextColor"] = {1, 0.5, 0}
printBulletPoints("Flareon synergy!", pos.Y + 11 * 6)
EIDConfig["TextColor"] = color

should be in a single function

Implement new Description handling

Example:

-- ///// NEW EID DESCRIPTIONS /////
--init EID table
if not __EID_Descriptions then
__EID_Descriptions = {};
end
-- Add descriptions
table.insert(__EID_Descriptions,{"lang","type","id","displayName","description"}) -- syntax
table.insert(__EID_Descriptions,{555,"description"}) -- minimal description, ASSUMES lang = en_us, type = collectible, displayName = ingame name
table.insert(__EID_Descriptions,{"ru", 555, "RUSSIAN NAME", "Some cool description in russian"})-- minimal russian description
table.insert(__EID_Descriptions,{"fr","trinket", 123, "french name", "Some trinket description"})-- trinket in french

Check font loading with debugmode on

potential fix to load with debug flag:
local modPath=''
local isluadebug,os=pcall(require,"os")
if isluadebug then
local modfolder='smwrom_2214634210' --release mod folder name, i used mod update to add this
modPath='%systemdrive%\Users\%username%\Documents\"My Games"\"Binding of Isaac Afterbirth+ Mods"\'..modfolder --windows only, sorry, was too lazy to implement unix check
else --your code here
end

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