crawlgen's People
crawlgen's Issues
Basic HTML Rendering
Subtasks.
- Save HTML to a file.
- Make sure the webpage renders correct HTML.
- Hyperlink the HTML.
Dungeon Connections
- Generate and render connections between rooms.
- Some connections have doors.
- Doors have a material (Wood,Stone).
- Doors can be locked or stuck. If needed, we can skip generating locked doors if it would cause connectivity problems. We need to be able to print locked doors though.
- List directions for connections.
Avoid duplicate names in generated features
Dungeon Types
Each dungeon has a type. E.g. Temple, Ruin, etc. This influences what kinds of rooms and monsters are in the dungeon.
Basic monster generation
Add monsters to the dungeon. Maybe load said monsters from a file.
- Create a monster statblock
- Make sure the statblock is future compatible. Consider the following areas
- Creature size.
- Spawn locations.
- Treasure generation.
- HP generation.
- Influence on the dungeon.
- Interaction with certain monsters like oozes and rust monsters.
- Templates.
- Print said statblock
- Load statblock from file
Dungeon Difficulty
In this story I want to add dungeon difficulty to each dungeon.
This should influence what kind of monsters are generated as well as impacting the amount of treasure.
Dungeon Entrance
Add a dungeon entrance
Room Types
I want to be able to have logic based on room types. For example: finding scrolls in libraries, etc. In this task I want to add the basic framework for this by adding (file-based) room types. Also, add a few quick wins, if possible.
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