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silverstreetsimulator's Introduction

SilverStreetSimulator

Silver Street Simulator is a procedurally generated city builder game. It is still in early development.

silverstreetsimulator's People

Contributors

wokste avatar

Watchers

 avatar James Cloos avatar

silverstreetsimulator's Issues

Track money

  • Buildings provide income
  • Placing buildings cost money
  • 1x per second, change title to display money

Bug: Mouse cursor

The mouse cursor in 3D is bugged. I need to find a way to fix this.

Textured buildings

  • Add a TextureAtlas / AtlasRegion data structure
  • Texture the roof
  • Texture the walls
  • Add windows to the textured walls

Split GameWindow

E.g Stpit GameWindow in StateWindow, IState and CityState and make a state stack. This allows to have a title screen etc.

Not High priority right now, but it should be done at one time.

Sounds

The current feeling can drastically be improved by adding sounds when building an area.

Building spawn over time

Current version:

  • Each tick every zone has a chance to change in a building.
  • Experiment whether buildings should change when already being build.

Later versions:

  • Growth depends on variables. E.g. residential buildings are added when people want to move to the city.
  • Restriction on distance to roads etc.

Buildings can be placed within each other

Cause:
When a building is larger than 1x1 it is only placed on the top-left tile.

This means that CityMap.IsFreeArea does not check for the building in certain circumstances.

Zoom and padding should be improved

The sub-issues are:

  • Zoom should use the mouse coordinates
  • Padding should use the zoom level.
  • Resize screen should keep the current zoom level
  • Selecting tiles won't work when zoomed.

These issues should be solved simultaneously.

Initial messages from the desire engine

Messages are necessary to show the user what he is doing right or wrong. I would like to see messages like: "Couldn't find a job." indicating the problems in your city.

Implement first draft desire engine

The functions itself, should be designed. E.g. JobsFunc can be defined as:

  • -10 at 0%
  • -5 at 90%
  • 5 at 100% or higher

This should be configurable, for every function. No specific code per type should be added.

Kudos if the functions can easily be visualized.

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