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vector's Introduction

VECTOR

Minecraft on an Oscilloscope

Features

  • Retro Computing effects
  • PBR Resource Pack support
  • Highly customisable
  • Fine-tuned Presets

Requirements

  • Recent Optifine or Iris
  • Minecraft 1.17 or later
    • May partially work on earlier versions

Known Issues

  • With PBR Resource packs, lines may become very dense. Increase or disable [LINE NORMAL THRESHOLD] in [LINE SHAPE] settings.
  • With long render distances, far away details may become very dense. Decrease render distance, or increase/disable [LINE NORMAL THRESHOLD] in [LINE SHAPE] settings.
  • On Iris, entity circle shadows appear square and may jitter depending on the viewing angle. Disable entity shadows in Iris/Sodium settings.
  • Under certain conditions the sun or moon may appear to have a large outline. Disable sun/moon in the Optifine/Iris/Sodium settings.
  • On Optifine, the PLAYER HUD option cannot be used. If a player toggles it on, a warning will be shown.

vector's People

Contributors

womspace avatar

Stargazers

Maxim avatar  Deleted user  avatar Simon Paschal avatar  avatar Max avatar  avatar  avatar  avatar  avatar  avatar saopin avatar Maks avatar Loweredgames avatar

Watchers

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Forkers

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vector's Issues

Square Shadows being filled in , nametags being coloured , glow offsets

2023-02-17_19 38 16

shadow description:
#1 + it gets coloured by RADAR
nametags:
get coloured by radar though tbh if you plan on doing UI overhauls with teh TODO this might be on the table to just axe nametags all together and make your own implementation that uses an oscilloscope fitting font
glow offset:
Mojang has cursed you with distance based offset as seen in exhibit A

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