Giter Site home page Giter Site logo

won21kr / projectporcupine Goto Github PK

View Code? Open in Web Editor NEW

This project forked from orderoftheporcupine/projectporcupine

0.0 3.0 0.0 40.44 MB

Project Porcupine: A Base-Building Game...in Space!

License: GNU General Public License v3.0

C# 97.08% ShaderLab 0.14% Lua 2.32% Python 0.08% Shell 0.38%

projectporcupine's Introduction

ProjectPorcupine Build Status

Project Porcupine: A Base-Building Game...in Space!

Preview Thumbnail

About
Copyright & Licensing
Contributing
Vote on Proposed Features
Community
Contact

About

Project Porcupine was created to serve two purposes:

  1. To act as a tutorial to teach people how to make a full, complex, and multi-featured game inside of Unity (as opposed to the more typical one-off, single-feature tutorials that are more common).

  2. To provide a basic skeleton for any game that requires a tile-based map with self-governing agents (i.e. characters) as well as highly customizable objects (i.e. XML/Lua defined furniture.) To this end, we would be making a program themed as a starbase-construction game -- though there's no reason that someone couldn't produce something with a wildly different theme or purpose (including not being a base-building game at all).

However, our true ultimate goal is to produce a community-developed base building game in a similar style to Dwarf Fortress or RimWorld!

If you want to watch the tutorials that cover the entirety of creating this project from scratch, please visit:

Project Porcupine was created by Martin "quill18" Glaude, whose work was supported via Patreon:

Copyright & Licensing

The base project code is copyrighted by Martin "quill18" Glaude and is covered by multiple licenses.

All program code (i.e. C#, Lua, XML) is licensed under GPL v3.0 unless otherwise specified. Please see the "LICENSE" file for more information.

All non-code assets (e.g. art, sound) is licensed under CC BY-NC-SA 3.0 (Attribution-NonCommercial-ShareAlike 3.0 Unported) unless otherwise specified.

The original tutorial project files, which feature no community-contributed code, are licensed under the MIT License and can be found here:

Audio engine : FMOD by Firelight Technologies

Logger: Based on UnityDebugger by Valian (at https://github.com/Valian/UnityDebugger), modified source code available at https://github.com/koosemose/UnityDebugger

Contributing

Please check the CONTRIBUTING.md file for contribution instructions and guidelines.

For further information, such as Roadmaps, explanations of systems and features, Standards and Conventions, and all your Git needs and troubleshooting see the Wiki

Make sure that you are using Unity 5.4.2 Windows | Mac

Community

Contact

You can contact Quill18 by Twitter (@quill18) or email: [email protected]

However, please note that Quill receives a lot of email and may not be able to respond to everyone in a timely manner.

projectporcupine's People

Contributors

koosemose avatar quill18 avatar mikejbrown avatar bjubes avatar tommalbran avatar kd7uiy avatar braedonwooding avatar sboigelot avatar grenkin1988 avatar dusho avatar zwrawr avatar vogonistic avatar alexanderfast avatar dormanil avatar sommerbo avatar raketfart avatar nogginbops avatar quizr avatar theriven avatar tritaris avatar jaselito avatar abackwood avatar dan54 avatar tranberry avatar relinu avatar rodritter avatar noobpete avatar filippoleon avatar guntherwullaert avatar longtomjr avatar

Watchers

James Cloos avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.