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de_minicbble's Introduction

de_minicbble

An original defuse (de_) map created in September, 2005 for Counter-Strike 1.6 / Counter-Strike: Condition Zero and ported to Counter-Strike: Global Offensive.

If you only want to play this in Counter-Strike 1.6:

The czde_cbble.wad file must be copied to the /cstrike directory, together with the maps and overviews folders located in the /cs folder, if it is used in Counter-Strike 1.6. This file is already added in Counter-Strike: Condition-Zero.

What is each file and what does each folder contain?

CS:

maps/de_minicbble.bsp - Compiled map. Ready to run in Counter-Strike 1.6

maps/de_minicbble.nav - It's the file that bots used to know how to navigate through a map. It is required for the 1.6 bots to avoid them behaving awkwardly.

maps/de_minicbble.res - Lists the resources required by the game to be able to download all the map dependencies when downloading the map from a server when you don't have it in your computer.

maps/de_minicbble.txt - Info file that displays after starting/joining a game.

overviews/de_minicbble.bmp - Radar image used in-game.

overviews/de_minicbble.txt - Text file that controls the radar image.

screenshots/ - Just what it's name says.

czde_cbble.wad - Wad file that contains the Condition-Zero de_cbble textures.

src/de_minicbble.rmf - Source of the map. Can be opened with Valve Hammer Editor 3.5. It requires importing the Half-Life 1.1.1.0 textures (halflife.wad) and the Condition-Zero de_cbble textures (czde_cbble.wad)

CSGO:

/materials folder - Contains all the custom textures used to create the map.

/radar folder - Contains the .dds file and .txt file that is packed in the .bsp to display the in-game radar and the loading splash of the map.

/src folder - Contains the unpacked .bsp file, the compilation log and the .vmf file that can be opened using the Hammer Editor.

Translation of the original CS 1.6 readme file:

de_minicbble [Final Version]

By Ramiro Olivencia alias Mapper22, alias BruceDickinson ([email protected])

Map name: de_minicbble

Size: Around 6mb

Mod: Counter-Strike y Counter-Strike: Condition Zero

Editor: Valve Hammer Editor v3.5

Compilation time: Approximately 10 minutes

Tools: ZHLT v3.2.1

Other maps by me: gt_legov2, mp22_warehouse, de_dust2_largo, de_sandtemple

The original readme file is included as a source in this repository by the name de_minicbble.txt, which is located in cs/maps/

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