Developing an open source game engine, check it out!
wtfsystems / wtengine Goto Github PK
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Home Page: https://www.wtfsystems.net/docs/wtengine/index.html
License: MIT License
:video_game: C++ Game Engine
Home Page: https://www.wtfsystems.net/docs/wtengine/index.html
License: MIT License
Going to integrate Dear ImGui directly into the engine, removing the work that was done previously to make it optional.
Need to finish the tuple indexing to get bitmap reloading working. Currently when adjusting gfx settings there's a massive performance drop until the engine is restarted.
Need to path out exceptions better
Turns out there's still issues, working on a fix
Got to get the sync right and also get error logging working.
I think the game data files are just messed up, but working on this next now. Going to have to look into this more, but adding engine startup debug messages in at the same time.
Audio messages issue, needs debugging
Enhance cmake config and test on different platforms.
Need to update game loop to account for dropping old menu system
Need to debug and fix
because floats suck
will fix later cause its only the demo :p
Updating the engine structure a bit so some parts may not fully work right now - like some issues with the menus.
Currently not building due to the asset loader rework. Think it doesn't like storing those wrappers in std::any. Prob just gonna switch it to pointers if I can't get it to work.
And figure out why I can't get readline's question working :p
Need to go over everything and verify it builds and works
In the process of redoing the menus.
Need to go back and review the build and debug options and get them all working properly.
Having an issue now where Allegro still does not shut down.
I think there's just lingering pointers when it's being called pointing to bitmaps still.
Will need to come up with a better way to make sure they're all removed before Allegro shuts down.
Engine isn't fully shutting down and hangs on al_uninstall_system
May be due to the introduction of imgui?
Need to debug & test
Add functionality to menus to configure input bindings. Currently only can do this through manual editing of configuration files.
Seems I don't have a CMake package for PhysFS, so why does this pass?
find_package(PhysFS REQUIRED)
Looking into this. Also seems PhysFS doesn't need to be linked till the end, so removed from the library build for now.
Need to debug why they are not logging
Screen resolution settings don't get re-applied after an engine restart. Need to resolve.
Asset mgr update wip - not currently building
Need to update code to match new class
It should be centered but currently is far left
Working on an update to the engine input. This will also resolve the issue of having no way to start the demo π
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