Giter Site home page Giter Site logo

wupingmei / konva Goto Github PK

View Code? Open in Web Editor NEW

This project forked from konvajs/konva

0.0 2.0 0.0 19.68 MB

Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

Home Page: http://konvajs.org/

License: Other

JavaScript 73.87% Shell 0.11% TypeScript 24.81% HTML 1.21%

konva's Introduction

Konva logo

Konva

Gitter npm version bower version Build Status ย Code Climate CDNJS version

Konva is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.

You can draw things onto the stage, add event listeners to them, move them, scale them, and rotate them independently from other shapes to support high performance animations, even if your application uses thousands of shapes. Served hot with a side of awesomeness.

This repository began as a GitHub fork of ericdrowell/KineticJS.

Quick Look

<script src="https://unpkg.com/[email protected]/konva.js"></script>
<div id="container"></div>
<script>
    var stage = new Konva.Stage({
        container: 'container',
        width: window.innerWidth,
        height: window.innerHeight
    });

    // add canvas element
    var layer = new Konva.Layer();
    stage.add(layer);

    // create shape
    var box = new Konva.Rect({
        x: 50,
        y: 50,
        width: 100,
        height: 50,
        fill: '#00D2FF',
        stroke: 'black',
        strokeWidth: 4,
        draggable: true
    });
    layer.add(box);

    layer.draw();

    // add cursor styling
    box.on('mouseover', function() {
        document.body.style.cursor = 'pointer';
    });
    box.on('mouseout', function() {
        document.body.style.cursor = 'default';
    });
</script>

Loading and installing Konva

Konva supports UMD loading. So you can use all possible variants to load the framework into your project:

1 Load Konva via classical <script> tag:

<script src="https://unpkg.com/konva@^4.0.3/konva.js"></script>

You can use CDN: https://unpkg.com/konva@^4.0.3/konva.js

2 Load via AMD (requirejs):

define(['./konva'], function(Konva) {
  // your code
});

3 CommonJS style with npm:

npm install konva --save
// old way
var Konva = require('konva');

// modern way
import Konva from 'konva';

// typescript
import * as Konva from 'konva';

4 Minimal bundle

import Konva from 'konva/lib/Core';
// now you have Konva object with Stage, Layer, FastLayer, Group, Shape and some additional utils function.
// Also core currently already have support for drag&drop and animations.
// BUT there are no shapes (rect, circle, etc), no filters.

// but you can simply add anything you need:
import { Rect } from 'konva/lib/shapes/Rect';
// importing a shape will automatically inject it into Konva object

var rect1 = new Rect();
// or:
var shape = new Konva.Rect();

// for filters you can use this:
import { Blur } from 'konva/lib/filters/Blur';

5 NodeJS

We are using node-canvas to create canvas element. Please check installation instructions for it. Then just run

npm install konva-node

Then in you javascript file you will need to use

const Konva = require('konva-node');

See file konva-node/demo.js file in this repo as a sample.

Backers

myposter GmbH

Change log

See CHANGELOG.md.

Building the Konva Framework

To make a full build run npm run build. The command will compile all typescript files, combine then into one bundle and run minifier.

Testing

Konva uses Mocha for testing.

  • If you need run test only one time run npm run test.
  • While developing it is easy to use npm start. Just run it and go to http://localhost:8080/test/runner.html. The watcher will rebuild the bundle on any change.

Konva is covered with hundreds of tests and well over a thousand assertions. Konva uses TDD (test driven development) which means that every new feature or bug fix is accompanied with at least one new test.

Generate documentation

Run npx gulp api which will build the documentation files and place them in the api folder.

Pull Requests

I'd be happy to review any pull requests that may better the Konva project, in particular if you have a bug fix, enhancement, or a new shape (see src/shapes for examples). Before doing so, please first make sure that all of the tests pass (gulp lint test).

konva's People

Contributors

lavrton avatar ericdrowell avatar ippo615 avatar jfollas avatar vladimirtechman avatar davonium avatar vmichnowicz avatar eugenesqr avatar codefo avatar magicienap avatar dmitry221060 avatar hugomrdias avatar iceafish avatar troeggla avatar allada avatar jquense avatar louisj avatar sarthak-saxena avatar halilibrahim avatar devdoomari avatar pavelpower avatar maxgraey avatar mattslocum avatar markov00 avatar andrewdyakin avatar binoculars avatar pronebird avatar eagleflo avatar oott123 avatar lemaik avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.