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GamingAnywhere: An Open Cloud Gaming System

Home Page: http://www.gaminganywhere.org/

License: Other

Batchfile 0.34% Makefile 0.97% Shell 0.10% Java 10.59% C++ 65.70% C 21.90% Objective-C 0.39% Pascal 0.01%

gaminganywhere's Introduction

GamingAnywhere

GamingAnywhere: An Open Cloud Gaming System

Overview

GamingAnywhere is an open-source clouding gaming platform. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability. GamingAnywhere currently supports Windows and Linux, and can be ported to other OS's including OS X and Android.

Documents

Quick Notes

  • Recommended development platforms Ubuntu Linux x86_64.

  • Required packages on Linux OS (both runtime and development files): libx11, libxext, libxtst, libfreetype6, libgl1-mesa, libglu1-mesa, libpulse, libasound2, lib32z1

  • Sample command to install required packages on Ubuntu Linux:

    apt-get  install patch make cmake g++ pkg-config \
      	libx11-dev libxext-dev libxtst-dev libfreetype6-dev \
      	libgl1-mesa-dev libglu1-mesa-dev \
      	libpulse-dev libasound2-dev lib32z1
    

gaminganywhere's People

Contributors

chunying avatar yunyu-mr avatar lambertwang avatar smusamashah avatar dongyuguo avatar

Watchers

James Cloos avatar Elon avatar  avatar

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