This repo contains the T6 Dedicated Server Config for PlutoniumT6. Learn more by visiting the Plutonium Documentation
Or one of our communities tutorial's
This repo contains the T6 Dedicated Server Config for PlutoniumT6
This repo contains the T6 Dedicated Server Config for PlutoniumT6. Learn more by visiting the Plutonium Documentation
Or one of our communities tutorial's
PT6 now has serverside GSC support and I think theres some configuration to do for enabling scripts
T6ServerConfigs/dedicated_zm.cfg
Line 42 in 2b8498e
I was wrong, the right values are:
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
I try to restrict some attachment, but it does not working.
Restrict weapons working well, but attachment not.
I try this: dedicated.cfg
sv_enableItemRestriction 1
sv_restrictionList "restricted.cfg"
restrict_attachment "dw"
It is a bug or i wrong something?
// [No DLC] Green Run -> Bus Depot -> TranZit -> gametype zclassic loc transit map zm_transit
// [No DLC] Green Run -> Bus Depot -> Survival -> gametype zstandard loc transit map zm_transit
// [No DLC] Green Run -> Town -> Grief -> gametype zgrief loc town map zm_transit
// [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit
// [No DLC] Green Run -> Farm -> Grief -> gametype zgrief loc farm map zm_transit
// [No DLC] Green Run -> Farm -> Survival -> gametype zstandard loc farm map zm_transit
// [DLC 1 ] Green Run -> Diner -> Turned -> gametype zcleansed loc diner map zm_transit_dr
// [DLC 2] Alcatraz Prison -> Sunset Strip -> Mob of the Dead -> gametype zclassic loc prison map zm_prison
// [DLC 2] Alcatraz Prison -> Cell Block -> Grief -> gametype zgrief loc cellblock map zm_prison
// [Bonus Map] Nevada, U.S.A. -> Nuketown -> Survival -> gametype zstandard loc nuked map zm_nuked
// [DLC 4] Excavation Site 64 -> Origins -> Origins -> gametype zclassic loc tomb map zm_tomb
// [DLC 3] Resolution 1295 -> Processing -> Buried -> gametype zclassic loc processing map zm_buried
// [DLC 3] Resolution 1295 -> Borough -> Grief -> gametype zgrief loc street map zm_buried
// [DLC 3] Resolution 1295 -> Borough -> Turned -> gametype zcleansed loc street map zm_buried
// [DLC 1] Great Leap Forward -> Skyscraper -> Die Rise -> gametype zclassic loc rooftop map zm_highrise
But some don't work, and give the same error:
// [No DLC] Green Run -> Bus Depot -> Survival -> gametype zstandard loc transit map zm_transit
// [No DLC] Green Run -> Town -> Grief -> gametype zgrief loc town map zm_transit
// [No DLC] Green Run -> Town -> Survival -> gametype zstandard loc town map zm_transit
// [No DLC] Green Run -> Farm -> Grief -> gametype zgrief loc farm map zm_transit
// [No DLC] Green Run -> Farm -> Survival -> gametype zstandard loc farm map zm_transit
**** 8 script error(s):
**** Unresolved external : "precache" with 0 parameters in "maps/mp/zm_transit.gsc" at line 1 ****
**** Unresolved external : "precache" with 0 parameters in "maps/mp/zm_transit.gsc" at line 1 ****
**** Unresolved external : "precache" with 0 parameter
// [DLC 3] Resolution 1295 -> Borough -> Grief -> gametype zgrief loc street map zm_buried
// [DLC 3] Resolution 1295 -> Borough -> Turned -> gametype zcleansed loc street map zm_buried
**** 2 script error(s):
**** Unresolved external : "precache" with 0 parameters in "maps/mp/zm_buried.gsc" at line 1 ****
**** Unresolved external : "main" with 0 parameters in "maps/mp/zm_buried.gsc" at line 1 ****
So the only "new" thing would be:
I do this for pure information (assuming it's correct), in case you want to implement such maps or whatever in the future.
* Although I've seen two servers in "Green Run - Town - Survival", I guess they had to edit something (and they don't share it for some security reason...or I don't know).
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