Comments (5)
Skin will not be converted. The model used in game will follow the skin origin model.
from mccustomskinloader.
Skin files are what they are, we don't automatically edit them.
from mccustomskinloader.
This is what I'm trying to say:
In older versions of the mod, if I had my Minecraft Launcher model set to wide, and my CustomSkinLoader skin is a slim skin, and the model inside the config file set to auto, my player model would automatically change to slim once I load the game, which is correct.
In newer versions of the mod, my model stays as a wide model, even though I put a slim skin inside the CustomSkinLoader folder.
Sorry for the confusion, let me know if you need me to clarify more.
from mccustomskinloader.
Thanks for your feedback. I rechecked the code. Since Mojang changed some of the code related to skin loading after 23w31a, the module's original code was not working. This will be fixed as soon as possible.
from mccustomskinloader.
This bug is also observed in 1.19.3. Is there a way to fix it, or is it necessary to wait for a fix?
from mccustomskinloader.
Related Issues (20)
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from mccustomskinloader.