- ๐ญ I'm a front-end engineer currently working on AntV.
- ๐ I'm writing a series of tutorials on infinite canvas: https://infinitecanvas.cc/.
- ๐จ I'm interested in rendering technology:
- @antv/g - A flexible rendering engine for visualization adapting all underlying rendering APIs (Canvas2D / SVG / WebGL / WebGPU / CanvasKit / Node.js) on the web side. It supports for upper tier products such as G2, G6 and L7.
- @antv/g-device-api - A hardware adaptation layer using WebGL & WebGPU underneath.
- @antv/a8 - An audio visualizer including effects such as GPU particles.
- @antv/layout-gpu - Speed up graph algorithm with GPGPU(WebGL & WebGPU underneath) How I made it
- renderer - A toy renderer inspired by bevy. Based on ECS architectural pattern and WebGPU.
- Compute Toys - A collection of WGSL compute shaders.
- ๐ฆ I've also been learning Rust lately:
- @antv/layout-wasm - A WASM binding of
@antv/layout-rust
using Rust implementing some graph layout algorithm like Force. We also used wasm-bindgen-rayon to implement data parallelism with WebWorkers. How I made it - Use naga and its WASM binding for transpiling GLSL to WGSL.
- @antv/layout-wasm - A WASM binding of
- ๐ฑ Other web techniques like WebCodecs, WebAudioAPI and WebNN:
- player - A soccer video analyzer inspired by Tracking Football Players with YOLOv5 + ByteTrack using some web techniques like WebCodecs / WebAudioAPI / WebGPU.
- ๐ซ How to reach me:
antv-layout-template's Introduction
antv-layout-template's People
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