Comments (1)
Multiple light sources can be processed by adding the raw simulation results obtained by the individual sources. All the detectors come with a raw attribute that yields the unprocessed/raw collected weight. This approach requires multiple Mc instances, in case the source type is not the same for all the sources (e.g. UniformBeam, UniformRectangular, ...).
Alternatively, it should not be too difficult to implement a custom source that launches photon packets according to the desired spatial and intensity distribution. A good starting point for implementing a custom source would be the LineSource, UniformBeam, UniformRectangular, or UniformFiber sources.
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Related Issues (17)
- Incresing photon packets does not work when using the fiber source HOT 4
- Issues with Rectangular Light Source (mcml.mcsource.*Rectangular) HOT 9
- How to build voxel meshes with different element sizes along Z directions HOT 1
- absorption spectrum axis label units may be incorrect HOT 1
- Issue regarding Opencl and Overflow HOT 1
- Clarifying visualization, and some other things HOT 10
- Obtaining pathlengths from RadialPl
- Fixing the seed of random number generator in MC simulation HOT 1
- weights not adding to 1 for MieMixture HOT 2
- Recording just the scattering events in the trace HOT 4
- 3D mesh import capabilities for generating voxelized geometry HOT 4
- How to add multiple light sources? HOT 2
- How to add detectors to the voxelated MC simulation example?
- How to set multiple detectors or visualize the internal voxel boundaries HOT 2
- How to simulate the larger size tissues? HOT 2
- Material Folder is not copied. HOT 4
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