Comments (2)
Reflectance/transmittance detectors are directly supported only on the outer surface of the sample volume. The first material in the list of materials will define the optical properties of the medium that surrounds the sample. For the case of a skin sample surrounded by air, configure the first material (index 0) as nonabsorbing (mua = 0) and non-scattering (mus = 0) with a refractive index 1.
For custom handling of photon packets at arbitrary (internal) voxel boundaries the kernel would have to be modified by introducing an additional detector callback immediately after a packet crosses a voxel boundary. Then you would have to implement a custom detector class with the relevant OpenCL code. Briefly, the OpenCL detector code would first check if the crossed voxel boundary represents a detector and then write/accumulate the weight or any other quantity of interest to a global memory buffer/accumulator (like the existing surface or fluence detectors do). Note that such modification will very likely come with a heavy performance cost.
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Thank you very much for the help!
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Related Issues (17)
- Incresing photon packets does not work when using the fiber source HOT 4
- Issues with Rectangular Light Source (mcml.mcsource.*Rectangular) HOT 9
- How to build voxel meshes with different element sizes along Z directions HOT 1
- absorption spectrum axis label units may be incorrect HOT 1
- Multiple Light Source Implementation into MC Object HOT 1
- Issue regarding Opencl and Overflow HOT 1
- Clarifying visualization, and some other things HOT 10
- Obtaining pathlengths from RadialPl
- Fixing the seed of random number generator in MC simulation HOT 1
- weights not adding to 1 for MieMixture HOT 2
- Recording just the scattering events in the trace HOT 4
- 3D mesh import capabilities for generating voxelized geometry HOT 4
- How to add multiple light sources? HOT 2
- How to add detectors to the voxelated MC simulation example?
- How to simulate the larger size tissues? HOT 2
- Material Folder is not copied. HOT 4
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