xoxfaby / moreitems Goto Github PK
View Code? Open in Web Editor NEWRisk of Rain 2 mod MoreItems
License: Other
Risk of Rain 2 mod MoreItems
License: Other
As the title says.
There isn't anything in the console that specifies a reason, and I'm unsure if it's intentional or not.
Describe the bug
"Critial" instead of "Critical" in knive log entry
Also, I suppose it is intended that both serrated knive and spoon do not interact with bandit "backstab" criticals, right?
Describe the bug
Sudden Multiplayer Mod Mismatch after adding Ride Me Extended, Fresh Bison Steak, and Better Drone. Testing of these is difficult as second testing party has excessive load time issues
Link your log file
LogOutput.log
MoreItems Version
2.1.11
Bug description:
Razorwire stops working when one or more Cracked orb(s) are picked up
This error shows in the log each time HP is lost, either by an enemy's attack, or by a self damaging skill or equipment:
[Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: collection
Stack trace:
System.ThrowHelper.ThrowArgumentNullException (System.ExceptionArgument argument) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Collections.Generic.List1[T]..ctor (System.Collections.Generic.IEnumerable
1[T] collection) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
MoreItems.CrackedOrb.OrbManager_AddOrb (On.RoR2.Orbs.OrbManager+orig_AddOrb orig, RoR2.Orbs.OrbManager self, RoR2.Orbs.Orb orb) (at :0)
DMD<>?2042437120.HookRoR2.Orbs.OrbManager::AddOrb?-1689953408 (RoR2.Orbs.OrbManager , RoR2.Orbs.Orb ) (at <44793ad723c8497b9e09986fea592f1a>:0)
DMD?2042437120._RoR2_HealthComponent::TakeDamage (RoR2.HealthComponent this, RoR2.DamageInfo damageInfo) (at <598918f6851444f7a4a62f79462b1ccc>:0)
DMD<>?2042437120.TrampolineRoR2.HealthComponent::TakeDamage?1321377792 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <9edc92ad930f4cfe8a392245fcf3beb5>:0)
MoreItems.SerratedKnife.hook_HealthComponent_TakeDamage (On.RoR2.HealthComponent+orig_TakeDamage orig, RoR2.HealthComponent self, RoR2.DamageInfo damageInfo) (at :0)
DMD<>?2042437120.HookRoR2.HealthComponent::TakeDamage?21338496 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <99651312fd114d65ae5633bf64a797bf>:0)
DMD<>?2042437120.TrampolineRoR2.HealthComponent::TakeDamage?851978240 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <217e58472ab8475e8c6f3abd07c8f6b5>:0)
MoreItems.StaticCharge.hook_HealthComponent_TakeDamage (On.RoR2.HealthComponent+orig_TakeDamage orig, RoR2.HealthComponent self, RoR2.DamageInfo damageInfo) (at :0)
DMD<>?2042437120.HookRoR2.HealthComponent::TakeDamage?62834560 (RoR2.HealthComponent , RoR2.DamageInfo ) (at :0)
DMD<>?2042437120.TrampolineRoR2.HealthComponent::TakeDamage?2064204800 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <1b840b186bd646ba9e66a0ab53a8eb17>:0)
MoreItems.CrackedOrb.HealthComponent_TakeDamage (On.RoR2.HealthComponent+orig_TakeDamage orig, RoR2.HealthComponent self, RoR2.DamageInfo damageInfo) (at :0)
DMD<>?2042437120.HookRoR2.HealthComponent::TakeDamage?-1915899264 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <7c7a484c7d6a4c679bfcbdccc8a6d132>:0)
DMD<>?2042437120.TrampolineRoR2.HealthComponent::TakeDamage?-162694144 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <4287a5d049ae403b88d8ccbc85487486>:0)
MoreItems.SerratedSpoon.hook_HealthComponent_TakeDamage (On.RoR2.HealthComponent+orig_TakeDamage orig, RoR2.HealthComponent self, RoR2.DamageInfo damageInfo) (at :0)
DMD<>?2042437120.HookRoR2.HealthComponent::TakeDamage?-21102592 (RoR2.HealthComponent , RoR2.DamageInfo ) (at <9c4ef31e01d949b4a800033a2c5c1519>:0)
EntityStates.Treebot.Weapon.FirePlantSonicBoom.OnEnter () (at <61219714c53949e985731f1a5b7cd7a8>:0)
RoR2.EntityStateMachine.SetState (EntityStates.EntityState newState) (at <61219714c53949e985731f1a5b7cd7a8>:0)
RoR2.EntityStateMachine.FixedUpdate () (at <61219714c53949e985731f1a5b7cd7a8>:0)
Mods:
only MoreItems and dependencies
MoreItems Version
Mod Version 1.6.15
What about a sensor-like item (red), that has a chance to make ranged attacks lock onto enemies? Well besides Railgunner
What feature/item would you like added to MoreItems?
Item description and image in Thunderstore.
Describe the bug
If an enemy has the item Static Charge, they gain Charges incredibly fast (as they are under constant attack by the player or by drones/DoTs) that lags and then crashes the game real quick.
MoreItems Version
I'm using Version 1.14
Additional information
I've had this happen to me three times (Twice during the last phase of Mithrix, and once with an Imp Vanguard from ChensClassicItems)
MoreItems v2.1.4 + MinorUnearthed by EnforcerGang
I posted an issue on MinerUnearthed's github as well in hopes that wherever the problem lies it can be resolved
which you can find here: ArcPh1r3/MinerUnearthed#3
With the item Cracked Orb the miner's special ability To The Stars becomes unusable due to the insane duplication of projectiles from the ability freezing / crashing the game.
using bleed stacks from 10 needles and a dps meters I was able to calculate that I had shot over 30,000+ projectiles in a single shot with just ONE Cracked Orb, causing my game to hang and then eventually crash.
I believe it could be one of these two logical conclusions, but as I don't know the inner workings of either mod it's just my best guess.
A) self duplication of individual projectiles
high proc chance on individual projectiles that duplicates it almost endlessly
(shoot -> each one then rolls to duplicate -> then each one of the duplicates roll to duplicate -> and so forth)
B) whole duplication of the entire attack
any individual projectiles that succeeds, duplicates an entire new "To The Stars" causing 30 more projectiles.
(shoot 30x -> rolls for any that hit and duplicates the ENTIRE attack again for any that succeed -> shoot 30xNumberThatPassedTheRoll -> and so forth)
Examples
24,877 bleed stacks in one shot (Look at that raw base 12 damage lol)
Obviously these are all suggestions, so discard at your will
* Red
** Void
*** Lunar
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.