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SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
License: Other
This project forked from wuye9036/salviarenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
License: Other
Project build guide 1. Requirements * Windows 7 or later * Visual Studio 2013. * Python 2.7. * CMake 3.x * Linux * Mint 16 and Mint 17 were tested. * GCC 4.8 or later. * Python 2.7. * CMake 3.x 2. Build steps * Run build_all.py which is located at root of project. * If it is the first run of build_all.py, an configuration file "proj.py" will be generated. * Edit proj.py after read the comments of the file. * If build tool is visual studio, vs solution file will be generated in sub folder of 'build'. 3. REMARK * Each configuration was built once build_all.py was run. But visual studio supports multiple configuratoin in one project. You should modify proj.py and execute build_all.py with different configuration, such as RelWithDebInfo or Debug. If you have any questions, please contact: wuye9036 _at_ gmail _dot_ com ---------------------------- 如果您是**用户,您可以从OSChina的Git托管站点上下载: https://git.oschina.net/wuye9036/SalviaRenderer.git 首先请确认您的机器上具有: Windows平台: 1. Visual Studio 2013. Desktop Express/Community/Profession; 3. Python 2.7; 4. CMake 3.x Linux平台: 1. GCC 4.8或以上版本; 3. Python 2.7; 4. CMake 3.x。 运行build_all.py文件。如果您是首次运行该脚本,它会生成proj.py文件。 打开proj.py文件,阅读说明并修改配置。 再次运行build_all.py,期间可能需要下载一些资源和第三方库,请保持网络连接,等待编译过程其直到编译结束。 如果发生Boost或者LLVM的编译异常,您可以尝试重新执行build_all.py。 如果您使用的是Visual Studio,sln文件会生成在您指定的 build_root 的目录下。 注意事项: 和Visual Studio默认的多配置工程不同,脚本一次只会编译一个配置(Debug, RelWithDebInfo等等)。 如果需要在工程文件中自由切换配置,需要您多次修改proj.py中的config并执行build_all.py,随后您就可以在Solution中自由切换Configuration并编译了。 如果您有任何疑问或建议,请邮件至: wuye9036 _at_ gmail _dot_ com
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