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Abstract class to make the design of controllers easier for Cocos2d for iPhone

Home Page: http://yannickloriot.com/2011/08/create-a-control-object-with-cocos2d-for-iphone/

cccontrolextension's Introduction

CCControlExtension

CCControlExtension is an open-source library which provides a lot of convenient control objects for Cocos2D for iPhone and Mac such as buttons, sliders or many more...

All these controls are subclasses of CCControl, which is inspired by the UIControl API from the UIKit of CocoaTouch. The main goal of CCControl is to simplify the creation of control objects in Cocos2D by providing an interface and a base implementation ala UIKit. I.e that this class manages the target-action pair registration and dispatches them to their targets when events occur. For iOS 4.0 or later and Snow Leopard the CCControl also uses the power of blocks to dispatch the events.

Screenshots

How to use it

  • Include the CCControlExtension folder into your project

  • In the needed files include this line:

      #import "CCControlExtension.h"
    

The CCControlExtension.h includes all the already made controls such as button, slider, colour picker, etc. There are various examples to understand how to use controls and the possibilities they offer.

For more informations you can check my blog.

License

As well as Cocos2D for iPhone, CCControlExtension is licensed under the MIT License. You can download cocos2d-for-iphone here: https://github.com/cocos2d/cocos2d-iphone

Build & Runtime Requirements

  • Xcode 3.2.3 (or newer)
  • iOS 3.0 or newer for iOS games
  • Snow Leopard (v10.5) or newer for Mac games

How to get the source

    git clone [email protected]:YannickL/CCControlExtension.git

    # to get latest stable source from master branch, use this command:
    git checkout -t origin/master

cccontrolextension's People

Contributors

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