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lua-for-vscode's Issues

[Error] cmd+shift+o

[Error - 8:43:30 AM] Request textDocument/documentSymbol failed.
Message: Request textDocument/documentSymbol failed with message: Cannot read property 'type' of null
Code: -32603

defintion from other file

It can't find defintion from other files after I have been set the lua path to workspace settings.

VS Code doesn't have 'luaforvscode' settings

I put
{
"luaforvscode.luapath":"C:\Project;C:\luapath2",
"luaforvscode.includekeyword":"Include,Require,require,dofile,include",
"luaforvscode.luaversion":4
}
in my workspace settings but VS Code doesn't recognize them.
In problems window: 'Unknown configuration setting'
And in setting list there no single one 'luaforvscode' setting

查看符号列表时发现少了一些函数

查看符号列表时发现少了不少函数,先是显示这个错误:
image
重启之后也是一样的。

下面是我那个文件的所有代码:
`--[[

  • 任务奖励物品展示
  • @author Administrator

]]
AwardItem = AwardItem or BaseClass()

--[[@
功能: 创建
参数:
parent_wnd 父容器
]]
function AwardItem:__init(parent_wnd, showTips)
self.root_wnd = parent_wnd:CreateChildNoName(UIType.Box, "")
self.root_wnd:SetInt(WidgetProperty.Align, Align.Stretch)
self.root_wnd:SetVector2(WidgetProperty.Size, Game.Vector2(120, 120))
self.typeId = 0
self.good = nil
self.nameStr=""
self.gray = false
if showTips == nil then
showTips = true
end
self.showTips = showTips

self.bg_visible=true

--背景
self.imageboxbg = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox1")
self.imageboxbg:SetInt(WidgetProperty.Align, Align.Stretch)
self.imageboxbg:SetBool(ImageBoxProperty.AutoSize,false)
self.imageboxbg:SetString(ImageBoxProperty.Source, "comp:xx_itemBg")

-- 物品名字
self.defaultText = self.root_wnd:CreateChildNoName(UIType.Label, "Label1")
self.defaultText:SetVector2(WidgetProperty.Position, Game.Vector2(5,5))
self.defaultText:SetVector2(WidgetProperty.Size, Game.Vector2(70,70))
self.defaultText:SetInt(TextBoxProperty.TextAlign, Align.Center)
self.defaultText:SetBool(WidgetProperty.NeedMouse, false)
self.defaultText:SetBool(TextBoxProperty.WordWrap, true)
self.textImage = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
self.textImage:SetVector2(WidgetProperty.Position,Game.Vector2(7,7))
--装备分类
self.typeIcon = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
self.typeIcon:SetVector2(WidgetProperty.Position,Game.Vector2(0,0))
self.typeIcon:SetBool(ImageBoxProperty.AutoSize,false)
--物品图标
self.goodIcon = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
self.goodIcon:SetVector2(WidgetProperty.Position, Game.Vector2(10, 10))
self.goodIcon:SetInt(WidgetProperty.Align, Align.Stretch)
self.goodIcon:SetBool(ImageBoxProperty.AutoSize, false)
self.goodIcon:SetVector2(WidgetProperty.Size, Game.Vector2(100, 100))
--部件类型图标
self.subtypeIcon = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
self.subtypeIcon:SetVector2(WidgetProperty.Position, Game.Vector2(10, 10))
self.subtypeIcon:SetInt(WidgetProperty.Align, Align.Stretch)
self.subtypeIcon:SetBool(ImageBoxProperty.AutoSize, false)
self.subtypeIcon:SetVector2(WidgetProperty.Size, Game.Vector2(100, 100))
self.subtypeIcon:SetBool(ImageBoxProperty.ShowDefaultRes, false)
--部件级别图标
self.goodsLvIcon = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
self.goodsLvIcon:SetVector2(WidgetProperty.Position, Game.Vector2(10, 10))
self.goodsLvIcon:SetInt(WidgetProperty.Align, Align.Stretch)
self.goodsLvIcon:SetBool(ImageBoxProperty.AutoSize, false)
self.goodsLvIcon:SetVector2(WidgetProperty.Size, Game.Vector2(100, 100))
self.goodsLvIcon:SetBool(ImageBoxProperty.ShowDefaultRes, false)
--选择发光
self.lightBg = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
self.lightBg:SetString(ImageBoxProperty.Source, "comp:xx_blueRect3")
self.lightBg:SetVector2(WidgetProperty.Size, Game.Vector2(120, 120))
self.lightBg:SetBool(ImageBoxProperty.AutoSize, false)
self.lightBg:SetBool(WidgetProperty.Visible, false)

-- --选中框
-- self.selectedBg=self.root_wnd:CreateChildNoName(UIType.ImageBox,"ImageBox")
-- self.selectedBg:SetString(ImageBoxProperty.Source,"comp:xx_blueRect")
-- self.selectedBg:SetVector2(WidgetProperty.Size, Game.Vector2(80, 80))
-- self.selectedBg:SetVectorValue(WidgetProperty.Position, -3,-3)
-- self.selectedBg:SetBool(ImageBoxProperty.AutoSize, false)
-- self.selectedBg:SetBool(WidgetProperty.Visible, false)

--绑定图标
-- self.imglock = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox1")
-- self.imglock:SetString(ImageBoxProperty.Source, "comp:lock")
-- self.imglock:SetVector2(WidgetProperty.Position, Game.Vector2(8+5, 90-5))
-- self.imglock:SetBool(WidgetProperty.Visible, false)

--个数或强化数
self.numtxt = self.root_wnd:CreateChildNoName(UIType.Label, "Label1")
self.numtxt:SetVectorL(WidgetProperty.Size, 20)
self.numtxt:SetInt(TextBoxProperty.TextHorzAlign, Align.Right)
self.numtxt:SetBool(WidgetProperty.NeedMouse, false)
self.numtxt:SetBool(TextBoxProperty.TextStroke, true)
-- 物品名字
self.txtName = self.root_wnd:CreateChildNoName(UIType.Label, "Label1")
self.txtName:SetVector2(WidgetProperty.Position, Game.Vector2(-20,80))
self.txtName:SetVector2(WidgetProperty.Size, Game.Vector2(120,32))
self.txtName:SetInt(TextBoxProperty.TextAlign, Align.Center)
self.txtName:SetBool(WidgetProperty.Visible, false)
self.txtName:SetBool(WidgetProperty.NeedMouse, false)

--自助礼包选择标签
self.buffetBg = self.root_wnd:CreateChildNoName(UIType.ImageBox, "")
self.buffetBg:SetBool(ImageBoxProperty.AutoSize, false)
self.buffetBg:SetBool(ImageBoxProperty.ShowDefaultRes, false)

self.tagBg = self.root_wnd:CreateChildNoName(UIType.ImageBox, "")
self.tagBg:SetBool(ImageBoxProperty.AutoSize, false)
self.tagBg:SetBool(ImageBoxProperty.ShowDefaultRes, false)

self.star_list = {}
end

function AwardItem:__delete()
if self.root_wnd ~= nil then
self.root_wnd:DeleteMe()
self.root_wnd = nil
end
end

function AwardItem:Load()
end

function AwardItem:GetRootWnd()
return self.root_wnd
end

--num:1-9, gold_coin:1铜币,2元宝
function AwardItem:SetGoldCoin(num, gold_coin)
if num >= 10 or num < 1 then
assert(false, "invalid num:" .. tostring(num))
end
self:clearData()
local fmt, str = "luckyZodiac:luckyZodiac_%s_%d0", "coin"
if gold_coin == 2 then
str = "gold"
end
self.goodIcon:SetString(ImageBoxProperty.Source, string.format(fmt, str, math.floor(num)))
self.goodIcon:SetBool(WidgetProperty.Visible, true)
self.goodIcon:SetString(WidgetProperty.ParticleSystem, "UI_shangdian")
end

function AwardItem:SetRebate(ratio)
if nil == ratio then
if self.rebateNode then
self.imageboxbg:SetString(ImageBoxProperty.Source, "comp:xx_itemBg")
self.rebateNode:DeleteMe()
self.rebateNode = nil
end
return
end
self:clearData()

if nil == self.rebateNode then
	self.imageboxbg:SetString(ImageBoxProperty.Source, "comp:xx_equipBg4")
	self.rebateNode = self.root_wnd:CreateChildNoName(UIType.ImageBox, "ImageBox")
	self.rebateNode:SetBool(ImageBoxProperty.AutoSize, true)
	self.rebateNode:SetString(ImageBoxProperty.Source, "xx_lucky_turntable:luc_txt_rebate")
	local root_size = self.root_wnd:GetVector2(WidgetProperty.Size)
	local pos = Game.Vector2((root_size.x - 55) / 2, (root_size.y - 60) / 2)
	self.rebateNode:SetVector2(WidgetProperty.Position, pos)
	self.rebateNode:SetString(WidgetProperty.ParticleSystem, "UI_shangdian")

	self.rebateIcon = self.rebateNode:CreateChildNoName(UIType.ImageBox, "ImageBox")
	self.rebateIcon:SetBool(ImageBoxProperty.AutoSize, true)
	self.rebateIcon:SetString(ImageBoxProperty.Source, "xx_lucky_turntable:luc_txt_present")

	self.rebateNum = self.rebateIcon:CreateChildNoName(UIType.NumberCell, "NumberCell17")
	self.rebateNum:SetInt(TextBoxProperty.TextAlign, Align.Right)
	self.rebateNum:SetVectorValue(WidgetProperty.Position, -12, 8)

	-- self:ScaleSprite(self.rebateNode, Game.Vector2(55, 30), pos, root_size.x / 90)
end
self.rebateNum:SetString(TextBoxProperty.Label, ratio)
local num_size = self.rebateNum:GetVector2(TextBoxProperty.TextSize)
local pos = Game.Vector2((55 - (num_size.x + 30)) / 2 + num_size.x, 35)
self.rebateIcon:SetVector2(WidgetProperty.Position, pos)
self.rebateNode:SetBool(WidgetProperty.Visible, true)

end

function AwardItem:ScaleSprite(sprite, size, pos, scale)
local newSize = Game.Vector2(size.x * scale, size.y * scale)
sprite:SetBool(ImageBoxProperty.AutoSize, false)
sprite:SetVector2(WidgetProperty.Size, newSize)
local new_pos = Game.Vector2((size.x - newSize.x) / 2 + pos.x, (size.y - newSize.y) / 2 + pos.y)
sprite:SetVector2(WidgetProperty.Position, new_pos)
return newSize, size
end

function AwardItem:clearData()
-- self.imglock:SetBool(WidgetProperty.Visible, false)
self.numtxt:SetString(TextBoxProperty.Label, tostring(""))
self.txtName:SetString(TextBoxProperty.Label, tostring(""))
self.typeIcon:SetString(ImageBoxProperty.Source, "")
self.typeIcon:SetBool(WidgetProperty.Visible,false)
self.typeIcon:SetString(WidgetProperty.ParticleSystem, "")
self.goodIcon:SetString(ImageBoxProperty.Source, "")
self.goodIcon:SetBool(WidgetProperty.Visible,false)
self.goodIcon:SetString(WidgetProperty.ParticleSystem, "")
self.subtypeIcon:SetString(ImageBoxProperty.Source, "")
self.goodsLvIcon:SetString(ImageBoxProperty.Source, "")
self.typeId = 0
self.gray = false
self:removeToolTip()
if self.styleIcon ~= nil then
self.styleIcon:SetBool(WidgetProperty.Visible, false)
end
self:clearUpstage()
self:clearTalismanEquipTag()
self:ClearBuffetTag()
end

function AwardItem:setGray(value)
if self.goodIcon then
self.goodIcon:SetBool(WidgetProperty.Gray,value)
self.subtypeIcon:SetBool(WidgetProperty.Gray,value)
self.goodsLvIcon:SetBool(WidgetProperty.Gray,value)
end
end

function AwardItem:setVisible( flag )
self.root_wnd:SetBool(WidgetProperty.Visible, flag)
end

function AwardItem:getTypeId()
return self.typeId
end

function AwardItem:showName(b)
self.txtName:SetBool(WidgetProperty.Visible, b)
end
--[[@
功能: 显示物品
参数:
typeId 物品类型ID,必要
count 数量,小于2时不显示,默认0
playEffect 设置nil就行了
info 礼包数据参数
bLock 是否绑定,默认false
show_type nil 0 默认,1不需要显示等级和类型小图标
]]
function AwardItem:setData(typeId,count,playEffect,info,bLock,color,show_type, step_num)
self:clearTalismanEquipTag()

local id = tonumber(typeId)
typeId = tonumber(typeId)
if typeId==2 or typeId==611103 then
	--经验和铜钱现在没有绑定的
	bLock=false
end
-- print("~~~~~~~~~~AwardItem:setData",id,count)
show_type= show_type or 0
self.typeId = id
playEffect = playEffect or false
info = info or ""
bLock = bLock or false
self.nameStr=""
local career
-- if id==532012 then --烤翅礼盒
-- 	career=RoleManager.Instance.mainRoleInfo.career
-- 	if career==1 then
-- 		id=106704
-- 	elseif career==2 then
-- 		id=106904
-- 	elseif career==3 then
-- 		id=106804
-- 	end
-- elseif id==532011 then --国宝时装礼盒
-- 	career=RoleManager.Instance.mainRoleInfo.career
-- 	if career==1 then
-- 		id=106107
-- 	elseif career==2 then
-- 		id=106307
-- 	elseif career==3 then
-- 		id=106207
-- 	end
-- end
local isLock = false
if info ==  "silver" then
	-- isLock = true;
	id = 611102;--元宝
	self.nameStr="礼券"
elseif info ==  "gold" then
	id = 611104;--元宝
	self.nameStr="元宝"
elseif info ==  "bcoin" then
	isLock = true;
	id = 611103;--绑定铜钱
	self.nameStr="铜币"
elseif info ==  "coin" then
	id = 611103;--铜钱
	self.nameStr="铜币"
end
if id==611101 or id==611103 then
	id=611103
	self.nameStr="铜币"
end
-- if bLock then
-- 	isLock = true
-- end
-- self.imglock:SetBool(WidgetProperty.Visible, isLock)

local gvo=GoodsManager.Instance:getGoodsBasicByTypeId(id)
if gvo==nil then
	print ("no id:", id)
	return
end

self.good = gvo
local goodColor = color or gvo.color
if id ~= 611102 and id ~= 611102 and gvo ~= nil then
	local colorStr = ColorUtil:getGoodColor(goodColor)
	self.nameStr = "<font color= '" .. colorStr .. "'>".. gvo.goods_name.."</font>";
end
-- print(id,gvo.goods_icon,"gvo等于nilgvo等于nilgvo等于nilgvo等于nilgvo等于nilgvo等于nil")
self.txtName:SetString(TextBoxProperty.Label, self.nameStr)
-- if self.typeId == 535351 then  --梦曦武器
-- 	self.goodIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconGoodsPic(700201))
-- elseif self.typeId == 535352 then  --梦曦衣服
-- 	self.goodIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconGoodsPic(700204))
-- elseif self.typeId == 535353 then  --琼劲武器
-- 	self.goodIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconGoodsPic(700301))
-- else
	self.goodIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconGoodsPic(gvo.goods_icon))
-- end
self.goodIcon:SetBool(WidgetProperty.Visible,true)
-- 如果是材料,要显示小图标
self.subtypeIcon:SetString(ImageBoxProperty.Source, "")
self.goodsLvIcon:SetString(ImageBoxProperty.Source, "")
if gvo.type==11 and not(show_type==1) then
	-- if gvo.equip_type>0 then
	-- 	self.subtypeIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconPng_Goods(""..gvo.equip_type))
	-- end
	if gvo.level>0 then
		self.goodsLvIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconPng_Goods("lv"..gvo.level))
	end
end
if gvo.type == 65 and not(show_type==1) then
	if gvo.level > 0 then
		if gvo.level == 5 then 
			self.goodsLvIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconPng_Goods("lvs5"))
		else
			self.goodsLvIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconPng_Goods("lv".. gvo.level))
		end
	end
end
if gvo.type==66 and not(show_type==1) then
	if GemstoneModel.Instance ~= nil then
		local gem_config=GemstoneModel.Instance:AgentGemstone_GemstoneModel_GetInfoById(gvo.goods_id)
		if gem_config and gem_config.lv>0 then
			self.goodsLvIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconPng_Goods("lvs".. gem_config.lv))
		end
	end
end
if gvo.type == 67 and not(show_type==1) then  --魂羽物品
	if gvo.level > 0 then
		self.goodsLvIcon:SetString(ImageBoxProperty.Source, GameRes.PathTool.IconPng_Goods("lvs".. gvo.level))
	end
end

self:changeNum(count)
self.typeIcon:SetBool(WidgetProperty.Visible,true)
if self.good.type == 70 then  --器灵装备
		--fist_prefix 代表器灵装备物品的阶数 prefix代表星数
		if self.good.fist_prefix and self.good.prefix then
			self.typeIcon:SetString(ImageBoxProperty.Source, "comp:".. WordManager:getTalismanGoodBgByStepNum(tonumber(self.good.fist_prefix)))
			self.typeIcon:SetString(WidgetProperty.ParticleSystem, WordManager:getTalismanEffectgByStepNum(tonumber(self.good.fist_prefix)))
			self.typeIcon:SetEffectScale(1.2, 2)
			print("该物品的星阶是==:", self.good.fist_prefix, self.good.prefix)
			-- self.good.fist_prefix = 5
			-- self.good.prefix = 10
			self:CreateTalismanEquipTag(1, self.good.fist_prefix, self.good.prefix)
		else
			self.typeIcon:SetString(ImageBoxProperty.Source,"comp:"..WordManager:getGoodBgByColor(3))
			self.typeIcon:SetString(WidgetProperty.ParticleSystem, "")
		end
	self.typeIcon:SetVector2(WidgetProperty.Size,Game.Vector2(self.width_value or 120,self.height or 120))
else
	if step_num and step_num >= 6 then
		self.typeIcon:SetString(ImageBoxProperty.Source,"comp:"..WordManager:getGoodBgByColor(5))
	else
		self.typeIcon:SetString(ImageBoxProperty.Source,"comp:"..WordManager:getGoodBgByColor(goodColor))
	end
	self.typeIcon:SetString(WidgetProperty.ParticleSystem, "")
	self.typeIcon:SetVector2(WidgetProperty.Size,Game.Vector2(self.width_value or 120,self.height or 120))
end
if self.good.type == 53 then --礼包类型
	local have_find, config = TalismanModel:getInstance():AgentTalisman_TalismanModel_findcConfigGift(self.typeId)
	if have_find == true then 
		if config then
			if config.style == 1 then
				self:CreateTalismanEquipTag(2, config.add_value)
			else
				self:CreateTalismanEquipTag(3, nil, config.add_value)
			end
			
		end
	end
end
if self.good.type == 72 then --自助礼包
	self:CreateBuffetTag(typeId)
else
	self:ClearBuffetTag()
end

if self.showTips then
	self:UnBindClickEvent()
	if self.good.type == 10 then --表示是装备
		UIToolTipMgr.Instance:AppendNoGetEquipTips(self.root_wnd, gvo)
	elseif self.good.type == 66 then --表示宝石
		local call=function ( ... )
			if GemstoneModel.Instance ~= nil then
				local pos=self.root_wnd:GetObsolutePosition()
				GemstoneModel.Instance:Fire(GemstoneModel.OPEN_GEMSTONE_TIP,GemstoneModel.TIP_TYPE.OTHER,pos,self.typeId)
			end
		end
		self:BindClickEvent(call)
	elseif self.good.type == 70 then --表示器灵装备
		local show_fun = function ( ... )
			local goodvo = TalismanModel:getInstance():AgentTalisman_TalismanModel_formatGoodsVo(self.typeId, self.good.fist_prefix, self.good.prefix)
			if goodvo and goodvo.id then 
				GlobalEventSystem:Fire(EventName.OPEN_TALISMAN_EQUIP_TIPS, goodvo, false)
			end
		end
		self:BindClickEvent(show_fun)
	-- elseif self.typeId == 535351 or self.typeId == 535352 or self.typeId == 535353 then  --礼包id,使用可分别开出梦曦武器, 梦曦衣服,琼劲武器
	-- 	local show_fun = function ( ... )
	-- 		local goodvo = TalismanModel:getInstance():AgentTalisman_TalismanModel_formatGoodsVo(self.typeId)
	-- 		if goodvo and goodvo.id then 
	-- 			GlobalEventSystem:Fire(EventName.OPEN_TALISMAN_EQUIP_TIPS, goodvo, false)
	-- 		end
	-- 	end
	-- 	self:BindClickEvent(show_fun)
	elseif self.good.type == 72 then --自选礼包
		local show_fun = function ( ... )
			GoodsManager.Instance:Fire(GoodsManager.OPEN_BUFFET_GIFT_VIEW, self.typeId, true)
		end
		self:BindClickEvent(show_fun)
	else
		UIToolTipMgr.Instance:AppendGoodsTips(self.root_wnd, gvo.goods_id, gvo.bind)
	end
end

self:setItemBgVisible(self.bg_visible)

end

function AwardItem:width()
return self.width_value or 120
end

-- function AwardItem:GetWidth( ... )
-- return self.width_value or 120
-- end

function AwardItem:setDefaultText(str)
self.defaultText:SetString(TextBoxProperty.Label,str)
end

function AwardItem:setNameTextSize(val)
self.txtName:SetInt(TextBoxProperty.FontSize, tonumber(val))
end

function AwardItem:setPosition(vector)
self.root_wnd:SetVector2(WidgetProperty.Position,vector)
end
function AwardItem:setPositionValue(x,y)
self.root_wnd:SetVectorValue(WidgetProperty.Position,x,y)
end

function AwardItem:setGray(bool)
self.gray = bool
self.root_wnd:SetBool(WidgetProperty.Gray,bool)
if bool == true then
self.numtxt:SetString(TextBoxProperty.ColorStr, ColorUtil:getColorByName(ColorUtil.MyColorType.GRAY))
-- self.numtxt:SetBool(TextBoxProperty.TextStroke, not bool)
else
self.numtxt:SetString(TextBoxProperty.ColorStr, ColorUtil:getColorByName(ColorUtil.MyColorType.WHITE))
-- self.numtxt:SetBool(TextBoxProperty.TextStroke, not bool)
end
end

function AwardItem:setAlpha(value)
if self.goodIcon then
self.goodIcon:SetFloat(WidgetProperty.Alpha,value)
end
if self.styleIcon then
local bool = self.styleIcon:GetBool(WidgetProperty.Visible)
if bool == true then
self.styleIcon:SetFloat(WidgetProperty.Alpha,value)
end
end
end

function AwardItem:GetAlpha(value)
local alpha
if self.goodIcon then
alpha = self.goodIcon:GetFloat(WidgetProperty.Alpha)
end
return alpha
end

function AwardItem:getGray()
return self.gray
end

function AwardItem:BindClickEvent(func)
if self.root_wnd ~= nil then
self:removeToolTip()
self:UnBindClickEvent()
local tem_func=function ( widget,widget2 )
func(widget,widget2,self)
end
self.bind_click_event_handler = self.root_wnd:BindWindowEvent(WidgetEvent.MouseButtonClick, tem_func)
end
end

function AwardItem:UnBindClickEvent()
if self.bind_click_event_handler ~= nil then
self.root_wnd:UnBindWindowEvent(self.bind_click_event_handler)
self.bind_click_event_handler = nil
end
end

--设置是否选择bool
function AwardItem:setSelectedState(bool)
self.selectedState = bool
self.lightBg:SetBool(WidgetProperty.Visible,bool)
end

function AwardItem:removeToolTip()
UIToolTipMgr.Instance:ClearTooltipEvent(self.root_wnd)
end

function AwardItem:setDefualtTextImg(source)
self.textImage:SetString(ImageBoxProperty.Source,source)

end

function AwardItem:SetNumTextVisible(visible)
self.numtxt:SetBool(WidgetProperty.Visible, visible)
end

function AwardItem:setNum(num)
self.numtxt:SetString(TextBoxProperty.Label, num)
end

function AwardItem:changeNum(count)
self.count = count and tonumber(count) or 0
if self.count > 1 or self.allwaysShowNumber then
self:setNum(self.count)
self:UpatdeNumtxtPos()
else
self:setNum("")
end
end

function AwardItem:UpatdeNumtxtPos()
local size = self.numtxt:GetVector2(TextBoxProperty.TextSize)
local root_size = self.root_wnd:GetVector2(WidgetProperty.Size)
self.numtxt:SetVector2(WidgetProperty.Size, Game.Vector2(root_size.x - 5, 50))
self.numtxt:SetVector2(WidgetProperty.Position, Game.Vector2(0, root_size.y - 55))
self.numtxt:SetInt(TextBoxProperty.TextAlign, bit.bor(Align.Right, Align.Bottom))
if size.x > root_size.x - 20 or size.y < root_size.y / 5 then
local scale = (root_size.x - 10) / size.x
local font_size = self.numtxt:GetInt(TextBoxProperty.FontSize)
self.numtxt:SetInt(TextBoxProperty.FontSize, math.min(font_size * scale, 24))
end
end

function AwardItem:SetLockVisible(visible)
-- self.imglock:SetBool(WidgetProperty.Visible, visible)
end

function AwardItem:AttachEffect(name)
self.goodIcon:SetString(WidgetProperty.ParticleSystem, name)
end

function AwardItem:SetEffectScale(scale_x, scale_y)
self.goodIcon:SetEffectScale(scale_x, scale_x)
end

function AwardItem:setItemSize(width,height)
if not self.root_wnd then
return
end

self.width_value=width or 120
self.height=height or 120
local bord = self.width_value * 1/12
--整个父窗
self.root_wnd:SetVector2(WidgetProperty.Size, Game.Vector2(self.width_value, self.height))
--背景
self.imageboxbg:SetVector2(WidgetProperty.Size,Game.Vector2(self.width_value,self.height))
--选中框
self.lightBg:SetVector2(WidgetProperty.Size,Game.Vector2(self.width_value,self.height))

--装备分类
self.typeIcon:SetVector2(WidgetProperty.Size,Game.Vector2(self.width_value,self.height))
--物品图标
self.goodIcon:SetVector2(WidgetProperty.Position, Game.Vector2(bord, bord))
self.goodIcon:SetVector2(WidgetProperty.Size, Game.Vector2(self.width_value-bord*2, self.height-bord*2))
self.subtypeIcon:SetVector2(WidgetProperty.Position, Game.Vector2(bord, bord))
self.subtypeIcon:SetVector2(WidgetProperty.Size, Game.Vector2(self.width_value-bord*2, self.height-bord*2))
self.goodsLvIcon:SetVector2(WidgetProperty.Position, Game.Vector2(bord, bord))
self.goodsLvIcon:SetVector2(WidgetProperty.Size, Game.Vector2(self.width_value-bord*2, self.height-bord*2))
self:UpatdeNumtxtPos()
self:resetTalismanEquipSize(bord)
self:resetBuffetGiftSize(bord)
-- 锁头
-- self.imglock:SetVector2(WidgetProperty.Position, Game.Vector2(8, self.height - bord - 20))

end

function AwardItem:setTxtSize(font_size)
self.numtxt:SetInt(TextBoxProperty.FontSize, font_size)
end

function AwardItem:setItemBgVisible(b)
if b then
self.imageboxbg:SetBool(WidgetProperty.Visible,true)
self.typeIcon:SetBool(WidgetProperty.Visible,true)
else
self.imageboxbg:SetBool(WidgetProperty.Visible,false)
self.typeIcon:SetBool(WidgetProperty.Visible,false)
end
self.bg_visible=b
end

function AwardItem:setNeedMouse( flag )
self.root_wnd:SetBool(WidgetProperty.NeedMouse, flag)
end

function AwardItem:showUpstageNum(num)
self:clearUpstage()
if num ~= nil then
self:EnsureUpstageNum(num)
end
end

--创建阶数小太阳
function AwardItem:EnsureUpstageNum(num)
if self.good == nil or self.good.color ~= 4 or self.good.equip_type == 7 or self.good.equip_type == 8 then
return
end
if self.upstageBg == nil then
self.upstageBg = self.root_wnd:CreateChildNoName(UIType.ImageBox, "")
end
self.upstageBg:SetBool(ImageBoxProperty.AutoSize, true)
self.upstageBg:SetVector2(WidgetProperty.Position, Game.Vector2(8, 8))
self.upstageBg:SetString(ImageBoxProperty.Source, "comp_icon:dz_blackbg")

local real = num
if num > 5 then
	real = num - 5
end
local gap = 5 - real
-- local num = 5 - num
for i = 1, 5 do
    local star = self.star_list[i]
    if star == nil then
        star = self.upstageBg:CreateChildNoName(UIType.ImageBox, "")
        self.star_list[i] = star
    end
    star:SetBool(ImageBoxProperty.AutoSize, true)
    if i <= gap then
        star:SetString(ImageBoxProperty.Source, "comp_icon:dz_sun1")
    else
    	if num > 5 then
    		star:SetString(ImageBoxProperty.Source, "comp_icon:dz_sun2")
    	else
        	star:SetString(ImageBoxProperty.Source, "comp_icon:dz_sun")
        end
    end
    star:SetVector2(WidgetProperty.Size,Game.Vector2(20, 21))
    star:SetVector2(WidgetProperty.Position, Game.Vector2(3, (i - 1) * 20 ))
end

end

--清掉进阶小太阳
function AwardItem:clearUpstage()
if self.upstageBg then
self.upstageBg:DeleteMe()
self.upstageBg = nil
end
for i,v in ipairs(self.star_list) do
v:DeleteMe()
v = nil
end
self.star_list = {}
end

--没有物品ID时设置默认样式
function AwardItem:SetDefaultStype( ... )
self.typeIcon:SetBool(WidgetProperty.Visible,true)
self.typeIcon:SetString(ImageBoxProperty.Source,"comp:"..WordManager:getGoodBgByColor(0))
self.typeIcon:SetVector2(WidgetProperty.Size,Game.Vector2(self.width_value or 120,self.height or 120))
end

--器灵装备显示阶数,星数标签
function AwardItem:CreateTalismanEquipTag(style, step_num, star_num)
local source = ""
if style == 1 then --显示阶和星
source = GameRes.PathTool.GetTalismanEquipTag(1, step_num, star_num)
elseif style == 2 then --只显示阶
source = GameRes.PathTool.GetTalismanEquipTag(2, step_num)
elseif style == 3 then --只显示星
source = GameRes.PathTool.GetTalismanEquipTag(3, nil, star_num)
end
if source and source ~= "" then
self.tagBg:SetString(ImageBoxProperty.Source, source)
end
end

function AwardItem:resetTalismanEquipSize(bord)
if self.tagBg then
self.tagBg:SetVector2(WidgetProperty.Position, Game.Vector2(bord4, bord/4))
self.tagBg:SetVector2(WidgetProperty.Size, Game.Vector2(self.width_value-bord
4, self.height-bord*4))
end
end

--清掉进阶小太阳
function AwardItem:clearTalismanEquipTag()
if self.tagBg then
self.tagBg:SetString(ImageBoxProperty.Source, "")
end
end

function AwardItem:CreateBuffetTag( id )
local get_num = Config.Selfgift[id].reward_num
self.buffetBg:SetString(ImageBoxProperty.Source, "xx_tooltips:to_choose_"..get_num)
end

function AwardItem:resetBuffetGiftSize( bord )
self.buffetBg:SetVector2(WidgetProperty.Position, Game.Vector2(bord/3, bord/3))
self.buffetBg:SetVector2(WidgetProperty.Size, Game.Vector2(self.width_value-bord4, self.height-bord4))
end

function AwardItem:ClearBuffetTag( )
if self.buffetBg then
self.buffetBg:SetString(ImageBoxProperty.Source, "")
end
end`

启用插件之后,=后面的提示不会出现. 重现方法:

我的VS Code安装了如下插件:
20161010174116

写一个简单的Lua 代码:
local test_var = 0

local function TestFunction()
-- body
end

local test_var1 = test_var

接下来,如果此时按下Ctrl + P ,然后输入 @ 列举出内容.
那么此时,再次写下:
local test_var2 =
输入=符号之后将不会有提示.

20161010174521

现在是稳定重现这个问题.
如果不操作列举出函数声明的功能则表现正常.

感谢答复.

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