Comments (2)
Hey just change all afterpostprocess to BeforePostProcess hope this helps!
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Yeah, you're right... but I actually want to have my shaders overlay above the depth of field... Otherwise the overlay just gets blurred too...
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Related Issues (7)
- Unity 2020.3.4 - URP 10.4.0 - Works in editor/dev build, but not in release build HOT 10
- URP 13 support? HOT 1
- CommandBuffer: Temporary render texture _AfterPostProcessTexture not found...
- The expected grayscale effect from the tutorial does not work (Unity 2022.3.10f1, URP 14.0.8)
- Shader error com.yetman.render-pipelines.universal HOT 1
- Sample effects do not work in 2022.3.18 with URP 14.0.10.
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