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urpcustompostprocessingstack's Issues

Sample effects do not work in 2022.3.18 with URP 14.0.10.

Describe the bug
Sample effects do not work in 2022.3.18 with URP 14.0.10.
Every frame render produces the following error:

You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

To Reproduce
Steps to reproduce the behavior:

  • Create a default URP scene, add Volume.
  • Add Custom Post Process
  • Add Invert to "After Post Process" list, and add to the global volme in the scene.

Expected behavior
The sample effects should work.

Desktop

  • OS: Windows 11
  • Unity Version: 2022.3.18f1
  • Version: 2.0.0

The expected grayscale effect from the tutorial does not work (Unity 2022.3.10f1, URP 14.0.8)

The expected grayscale effect from the tutorial does not work in Unity 2022.3.10f1 with URP 14.0.8. I only get 3 warnings, like this:

CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (SetRenderTarget)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (Blit destination)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Steps to reproduce the behavior:
I have followed the tutorial. I set the effect on a global volume.

Expected behavior
Expected to see grayscale.

Screenshots
unity post processing not working

Desktop (please complete the following information):

  • OS: Windows 10
  • Unity Version: 2022.3.10f1
  • URP 14.0.8
  • Version 2.0 (jan 23 2021) of the Customizable Post-processing Stack for Universal Render Pipeline

Thank you

Can't get this (or any other custom render feature) working

Describe the bug
Not sure what's going on here, but this seems to be the most complete example in this space, my AddRenderPasses method is never called in any ScriptableRenderFeature I add, I've added them to the URP pipeline as render features, I've set up the volumes etc...

No idea why unity isn't actually calling into the effect but as far as I can see it's in the ScriptableRenderFeature subclass. I like the way this project is set up so I'd love to get it working and add my own shaders to it.

Any help much appreciated.

Unity 2020.3.4 - URP 10.4.0 - Works in editor/dev build, but not in release build

I upgraded to Unity 2020.3 and URP 10.4.0
All effects work fine when playing in editor or in a development build, but effects are
disabled in the release build for some unknown reason.

This is partly my mistake - I forgot to test in normal build and also forgot that this package works only in 2020.2

-Tested on MacOS Big Sur and Windows 10 - both have the same problem.
-No errors in player.log.

What could cause this? Would it be easy to fix?

CommandBuffer: Temporary render texture _AfterPostProcessTexture not found...

I followed along with your install tutorial and the grayscale example. I get the warning above for SetGlobalTexture, SetRenderTarget, and BlitDestination. And the example does not work but there are no errors in console, just warnings. I am using URP 12.1.8.
I have used Unity for a while but this is my first foray into custom post-processing.

To Reproduce
Steps to reproduce the behavior:

  1. complete tutorial

Expected behavior
Well, I hoped to see grayscale magic happen before my eyes. :)

Desktop (please complete the following information):

  • OS: Mac (Apple Silicon)
  • Unity Version 2021.3.16f1
  • Version 2.0.0
  • URP 12.1.8

Additional context
No additional context just want to say thanks!

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