yahiaetman / urpcustompostprocessingstack Goto Github PK
View Code? Open in Web Editor NEWA Customizable Post-Processing Renderer Feature for Universal Render Pipeline
License: MIT License
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
License: MIT License
I followed along with your install tutorial and the grayscale example. I get the warning above for SetGlobalTexture, SetRenderTarget, and BlitDestination. And the example does not work but there are no errors in console, just warnings. I am using URP 12.1.8.
I have used Unity for a while but this is my first foray into custom post-processing.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Well, I hoped to see grayscale magic happen before my eyes. :)
Desktop (please complete the following information):
Additional context
No additional context just want to say thanks!
Describe the bug
Not sure what's going on here, but this seems to be the most complete example in this space, my AddRenderPasses method is never called in any ScriptableRenderFeature I add, I've added them to the URP pipeline as render features, I've set up the volumes etc...
No idea why unity isn't actually calling into the effect but as far as I can see it's in the ScriptableRenderFeature subclass. I like the way this project is set up so I'd love to get it working and add my own shaders to it.
Any help much appreciated.
I upgraded to Unity 2020.3 and URP 10.4.0
All effects work fine when playing in editor or in a development build, but effects are
disabled in the release build for some unknown reason.
This is partly my mistake - I forgot to test in normal build and also forgot that this package works only in 2020.2
-Tested on MacOS Big Sur and Windows 10 - both have the same problem.
-No errors in player.log.
What could cause this? Would it be easy to fix?
The expected grayscale effect from the tutorial does not work in Unity 2022.3.10f1 with URP 14.0.8. I only get 3 warnings, like this:
CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (SetRenderTarget)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (Blit destination)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Steps to reproduce the behavior:
I have followed the tutorial. I set the effect on a global volume.
Expected behavior
Expected to see grayscale.
Desktop (please complete the following information):
Thank you
Describe the bug
Sample effects do not work in 2022.3.18 with URP 14.0.10.
Every frame render produces the following error:
You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The sample effects should work.
Desktop
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.