Comments (5)
updating to game version 4.11.12
How? Source? Signature change? Did it ask you to uninstall first because of incompatible sources?
Do you have root file manager, or an Android Studio Device Explorer connection, or maybe logcat access? Knowing what actually exists in the game's local folder might give a hint, or seeing the logcat messages on startup.
As an extreme measure (unless up there "uninstall" was a yes) - app info, storage, clear storage: Loses all mods, save games and settings, but if that were to help, then we would know there was some data it couldn't cope with, maybe from an interrupted mod install - or a defective mod with an illegal ModOptions json...
In other words, I don't believe the version is at fault until irrefutably proven..
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I could not replicate this either
We could make these failures copy the stack trace to clipboard for debugging... would be interesting to see
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I installed from the compiled apk available to download here on github via releases. I don't believe mods were corrupted, as they were working fine prior to version update. (Rekmod, Absolute Units, Absolute Units XL)
Do you have root file manager, or an Android Studio Device Explorer connection, or maybe logcat access?
I don't have a rooted device or logcat, AFAIK. I can try a total wipe and clean install. I will come back with results
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I did not mean to mark closed and don't seem to have an option to undo. I will attempt clean install and return
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apk from releases
Both before and after "Since updating to game version 4.11.12" I assume? That is, you got 4.11.12 from gihub releases, but the version you replaced - was it a github release too? Probably, otherwise it would have triggered what I meant with "Did it ask you to uninstall first because of incompatible sources" and you didn't mention - but still, please confirm.
I'm insisting because we've had reports of file access problems on the very first start on Android - those were related to the SaveGames folder missing which should be autocreated but maybe didn't. And such a non-"update" due to signature change would count as fresh install for that purpose...
So maybe - what if - your mod manager didn't start to query github and thus listed nothing - because it wanted to look into already installed mods first, of course at that point the mods folder is still missing - normally not a reason for an exception that stops the rest of the workflow, but if that elusive first-launch bug hit???
Hey - maybe it's just that: this and that SaveGames bug only hit when Unciv is launched on a very recent Android from the package installer's open offer - because of their new security crap fantasies?
So please also update "Operating System: Android" with an as exactly as possible specified Android version
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Related Issues (20)
- Translating site bug HOT 4
- Air units no longer show attack and move range HOT 10
- Feature INQUIRY: AI's predisposition on SAM's HOT 1
- Check mod versions when online-play HOT 4
- Add "Hide this building in city UI"
- Escorted movement crash HOT 2
- City-state condemnation mechanics
- RFC: Fly-by observations (and mini-bugs) concerning Espionage HOT 8
- Culture order error in declear war notification. HOT 1
- Trigger "Enemy City" tutorial when I disbanded all my units. HOT 2
- Unit automation uses defunct `UnitActionType.StartGoldenAge` HOT 2
- Unable to start on custom map HOT 3
- AI players ignore the One City Challenge HOT 1
- Atlas and game.png file generation should make exceptions accessible to a Modder HOT 9
- Feature Request: Implement the remaining countables HOT 1
- Notifications of Science building in puppet cities HOT 4
- Feature Request: Support for Civ4-like non-permanent civics HOT 12
- Feature Request: Add buildingFilter values support for cityFilter HOT 1
- Rename Kawanai -> Kānāwai HOT 2
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