1v1 Simultaneous Turn-Based Strategy Game made with Panda3D
The first release version is out. Please take your time and enjoy it! We welcome any feedback to improve our next iteration.
Game goal:
1. Kill the other team
2. Capture the objective
Game controls:
1. Mouse left-click to select
2. Mouse right-click to rotate camera
3. Mouse wheel to zoom-in and out
4. M to mute/unmute music
5. ESC to quit game
Game States:
Select a character to start the __Planning__ sequence:
1. Move Planning
* Plan your move ahead of time
2. Attack Planning
* Predict where enemy is going to be located
After all character already have actions or timeup, game system will execute all the move from the planning phase simultaneously.
The result might differ from player's expectation because of the unit collision
The __Execution__ sequence is as following:
1. Execute all the moves with collisions
2. If character has not been collided(interrupted), execute character's attack
After the __Execution__ sequence, comes the __objective__ sequence:
* If character is standing on the objective and not being attacked; the character captured the objective successfully for 1 turn
Networking:
So far the network option may only be used for lan internet connection.
In order to connect to others, you have to type in the other computer's ip address, which may be shown on his screen, and click 'enter'
And, if the connection has been established, the network game starts.
First release is released at 3/20/2013
Here is the download link
Documents/
store all documents files (images for presentations as well)
hexabots/
hexagon, tile, player, team, mouse, and world methods in short, mostly game methods
models/
all models goes here
sounds/
all the sounds
images/
all the used images
network/
all the network methods
edit.py
map editor commands: l to load, s to save, d to delete, c to create
play.py
game play
README.md
README file
debug.hm
map information