Giter Site home page Giter Site logo

modularjs's Introduction

modularJS

Dead simple modular JavaScript framework for ES modules.

Installation

npm install modujs

Why

Just what's missing from JavaScript to seamlessly work in a modular way with the DOM and ES modules.

  • Automatically init visible modules.
  • Easily call other modules methods.
  • Quickly set scoped events with delegation.
  • Simply select DOM elements scoped in their module.

Usage

Main file

import modular from 'modujs';
import * as modules from './modules';

const app = new modular({
    modules: modules
});
app.init(app);

Module example

<div data-module-example>
    <h2>Example</h2>
    <button data-example="button">Button</button>
</div>
import { module } from 'modujs';

export default class extends module {
    constructor(m) {
        super(m);

        this.events = {
            click: {
                button: 'doSomething'
            }
        }
    }

    doSomething() {
        console.log('Hello world');
    }
}

Modules file

export {default as example} from './modules/example';

Objects

Object Description Example
this.el The module element. this.el.classList.add('is-open')
this.events The module events. this.events = { click: 'open' }

Methods

Method Description Example
this.$('query'[, 'context']) Module scoped query selector. this.$('dropdown', e.currentTarget)
this.parent('name', 'context') Module scoped parent selector. this.parent('item', e.currentTarget)
this.call('function', arg, 'module'[, 'id']) Call another module method. this.call('scrollTo', section, 'scroll', 'main')
this.on('event', 'module', function[, 'id']) Listen to another module event. this.on('select', 'Select', this.changeSomething, 'first')
this.getData('name'[, 'context']) Get module or target data attribute. this.getData('name', e.currentTarget)
this.setData('name', 'value'[, 'context']) Set module or target data attribute. this.setData('name', 'value', e.currentTarget)

Custom methods

Method Description
init() { [...] } Automatically called on app init. Use this instead of the constructor, if you want to use the methods above.
destroy() { [...] } Automatically called on app destroy. Use this if you need to destroy anything specific. The events are already destroyed.

App methods

Method Description
this.call('init', 'app') Init all modules.
this.call('update', scope, 'app') Update scoped modules.
this.call('destroy'[, scope], 'app') Destroy all or scoped modules.

Examples

Modal example

<div data-module-modal="one">
    <h2 data-modal="text">Modal</h2>
    <button data-modal="accept">Ok</button>
    <button data-modal="cancel">Cancel</button>
</div>
import { module } from 'modujs';

export default class extends module {
    constructor(m) {
        super(m);

        this.events = {
            click: {
                accept: 'accept',
                cancel: 'close'
            }
        }
    }
    
    init() { // Init is called automatically
        this.open();
    }

    open() {
        this.el.classlist.add('is-open');   
    }

    accept() {
        this.$('text').textContent = 'Thank you!';
        this.$('accept').style.display = 'none';
        this.$('cancel').textContent = 'Close';
    }

    close() {
        this.el.classlist.remove('is-open');
    }
}

Call example

<div data-module-example>
    <button data-example="one">One</button>
    <button data-example="all">All</button>
</div>
import { module } from 'modujs';

export default class extends module {
    constructor(m) {
        super(m);

        this.events = {
            click: {
                one: 'openSpecificModal',
                all: 'openAllModals'
            }
        }
    }

    openSpecificModal() {
        this.call('open', false, 'modal', 'one');
    }

    openAllModals() {
        this.call('open', 'modal');
    }
}

Accordion example

<div data-module-accordion data-accordion-open="true">
    <section data-accordion="section">
        <header data-accordion="header">
            <h2>Title</h2>
        </header>
        <div data-accordion="main">
            <p>Content</p>
        </div>
    </section>
    <section data-accordion="section">
        <header data-accordion="header">
            <h2>Title</h2>
        </header>
        <div data-accordion="main">
            <p>Content</p>
        </div>
    </section>
</div>
import { module } from 'modujs';

export default class extends module {
    constructor(m) {
        super(m);

        this.events = {
            click: {
                header: 'toggleSection'
            }
        }
    }

    init() {
        if (this.getData('open')) {
            this.$('section')[0].classList.add('is-open');
        }
    }

    toggleSection(e) {
        const target = e.currentTarget;
        const section = this.parent('section', target);
        const main = this.$('main', target);
        
        if (section.classList.contains('is-open')) {
            section.classList.remove('is-open');
        } else {
            this.$('section.is-open').classList.remove('is-open');
            section.classList.add('is-open');
            this.call('scrollto', section, 'scroll', 'main');
        }
    }
}

modularjs's People

Contributors

dominiclord avatar hum-n avatar jerek0 avatar pistil-studio avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.