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My risk of rain 2 mods without their own repos. Note: Something not being here doesn't mean I'm not working on it.

License: GNU Lesser General Public License v3.0

C# 100.00%

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risk-of-rain-2-mods's Issues

Compatibility issue with ArtificerExtended

After some testing I've noticed that when used with ArtificerExtended, Unorthodox Rituals is split into a separate category in the loadout screen.
Without ArtificerExtended:
Without ArtificerExtended
With ArtificerExtended:
WithArtificerExtended

Engineer Cascading Resonance Frame Drops

In multiplayer, using Cascading Resonance as a client functions, but causes game lag/frame drops very quickly.

Here is my log file, this file is for only about 5 seconds of playing a round, playing for only a couple of minutes makes the log file generated too large to upload (I have had a log file as large as 2.23 Gigabytes) and the majority of the content of the log files are always the error that i have pasted below.

Player.log

NullReferenceException: Object reference not set to an instance of an object
  at PassiveAgression.Engineer.ResonancePrimary+EnemyResonatingState.FixedUpdate () [0x00067] in <18bfe958f76b44ef8ee232eb3010f722>:IL_0067 
  at RoR2.EntityStateMachine.FixedUpdate () [0x0001a] in <abee4f3b46184662b4d0bd0bc9965114>:IL_001A 

(Filename: <18bfe958f76b44ef8ee232eb3010f722> Line: 0) 

Multiplayer Issues Encountered (As Player 2)

Artificer's blood passive seemingly prevents the host having natural health regen, and the effect also extends to the equipping blood M1.

Artificer's snow golem is unleavable as P2 and has no abilities.

Engineer's passive occasionally throws errors in console and prevents picking items up.

zipped_log.zip

I will be testing more later, but I have no idea if it's compatibility issues or not yet.

Passive: Field Tinkering Removes Sprint Functionality

I'm running a fair bit of other mods alongside Passive Aggression, so I'm uncertain if it's a compatibility thing. But simply swapping to no-passive from Field Tinkering re-enables sprint for Engineer, so I'm pretty sure that's what's causing it. If that's intentional, it's an odd choice, but fair. It just doesn't seem to be intended, or at least isn't communicated as such.
zipped_log.zip

Void infestor ability bug

When i'm at full corruption and about to spawn the infestors there's a chance the game will freeze and crash

Mod list: 0189bc55-5586-ad76-3da4-3462cc9bebb3

Question: Where is the save file location is at?

Hi,

A humble question from me. I did like to inquire about;

  • Where is the save file location is set to save at?
  • Is it possible to manually change the save location to save as the game folder? For example, via .cfg file.

Look forward to your kind expert comment.
Thanks a bunch for taking your time to read this.

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