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Simple multiplayer project utilizing Heroic Lab's Nakama and Godot

Home Page: https://josephbmanley.itch.io/family

License: GNU General Public License v3.0

GDScript 97.79% Dockerfile 0.01% Go 2.09% GAP 0.11%
godot godot-wild-jam nakama nakama-server

family-lineage's Introduction

Hello there! ๐Ÿ‘‹

  • ๐Ÿ”ญ I work on:
    • โ˜๏ธ Building with and expanding on cloud technology!
    • ๐ŸŽฎ Developing new tools & resources for games!
  • ๐Ÿ’ฌ Have any questions? Feel free to reach out!

family-lineage's People

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family-lineage's Issues

NPC System

Simple way to build NPC objects with simple built in AI systems

  • Wander
  • Stay

Tiles for editing the world!

To make the world feel more real, a diverse set of tiles would really help!

Tile Types

  • Doors
    • Normal Doors
    • Lockable Doors
  • Building Walls
    • Stone
    • Wood
    • Black stone
    • Sandstone
  • Water
  • Magma
  • Terrain
    • Grasslands
    • Desert
    • Volcano
  • Mountains
    • Grasslands
    • Desert
    • Volcano
  • Building Floors
    • Wood Planks
    • Stone Bricks
    • Blackstone Bricks
    • Sandstone Bricks
    • Royal Walkway
  • Outdoor Paths
    • Dirt
    • Stone Bricks
    • Blackstone Bricks
    • Sandstone Bricks

NPC Family

Have NPCs that spawn and walk around the world.

  • Can get married
  • Children can spawn
  • Children are lives
  • Spawns your family into the world when you join a server
    • Is skipped if already there

Interactable Networked Objects

Inherits from #14

Object that holds interaction types, by default Check to give a description

Allows for easily adding additional actions.

Prestige System

  • Character Prestige
    Sort of like XP system for how much influence your character has had in the game world.

  • Family Prestige
    Prestige from all player's characters

Secret Passages

Door that are either invisible or only appear during certain conditions.

Create Death System

At first it will just be random characters that are just made up by the server at time of death.

  • Select a family member to become when you die.
  • "Respawn" after decision.
  • Force decision if still dead when trying to rejoin

Character Creation

Create simple form that uses a RPC method to create a character. Make sure player's can only have one character, but create system can be flexible.

Chat System

Since it's there, we should just integrate the Nakama chat system. I'm thinking chat by Nakama match.

Setup Authentication

Create basic login system using Nakama. As this is a core mechanic of Nakama, it shouldn't require any backend work.

Join Match

Create simple match making process (probably join first found in search with space or create new)

Perhaps, better match making can be setup later?

Decor Objects

  • House Banners
  • Barrel
  • Crate
  • Trees
  • Chairs
    • Wooden
    • Stone
    • Sandstone
    • Blackstone
  • Throne
  • Chest

Create World Persistance

Allow the game world to be able to be changed and molded by players.

  • Allow the server to manage and save information about the tilemap and any objects within it.
  • This may also involve creating a system to save and load worlds.

Houses ("Teams"/"Factions")

Allow player to pick a faction on intial character creation. It'll determine starting logic determined on the server.

Character Stats

Create stats that are stored and managed on the backend, but updated on the frontend.

This includes stats that change often:

  • Health
  • Age

But also stats that are linked to skills:

  • Swords
  • Bartering
  • Charisma

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